Full notes
Full DEAD OR SCHOOL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- UI and audio
DEAD OR SCHOOL changes
************************************************************************************ Thanks to everyone who participated in the early access, We were able to get the final stage completed. Thank you again from our team 3 peoples! We will continue to improve as much as possible until the end of early access. ************************************************************************************
Add
Final Stage
New Weapons
New Monsters
New Action Gimmick
Fixed
Fixed a bug that the key icon on the settings screen is not displayed when the new joystick is activated.
Fixed the bug that the threshold was applied to the input value of Aim on joystick
Improved the behaviour that player climb the slope.
Fixed a bug that tyrants get on the roof at Asakusa stage.
Fixed a bug that the message remains on the screen.
Fixed the bug that BGM can not be played if you start the game again with BGM 0.
Optimized Shinjuku ground boss battle.
Optimized Ichigaya boss battle.
Fixed a bug that the hit effect is displayed when the penetration bullet hits itself.
UI operation: Add option key ・ Used to switch weapon attributes. ・ Used to delete save slots.
- JoystickCorrected to determine OK key and Cancel key from OS language when initializing key assignment.
Fixed the bug that the aura effect is not displayed if you defeat the enemy even once.
Fixed a bug that caused the player's hair goes crazy when crouched with equip a grenade launcher.
Improved runtime memory.
Fixed other minor bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
