Full notes
Full Dead of Darkness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Workshop
Dead of Darkness changes
Hi all,
a new patch has been released. This patch removes a few bugs and adjusts the balancing of the game. I adjusted the difficulty of the Path of Faith and Tower of Faith for the difficulties Moderate, Easy and Very Easy. Detailed More details below:
31.01.2025 - Build 1.1.6
Fixed a few obsolete warp triggers that were still visible in Inspect mode
Fixed two bugs where you could enter the dark part of the old tunnels without receiving a prompt that reminds you to carry the lantern
Fixed a bug where killing
Danielle
could cause a crash when re-entering the room
Fixed a bug where skipping one of the final scenes mid-cutscene could lead to a game freeze
Added that the
hammer
will be removed permanently from the inventory after two uses
Adjusted the
Joseph 2nd Phase
enemy hitbox
Slightly readjusted the statue puzzle in Graham Manor
Fixed a bug where using first aid kits, antivenom, strong antipsychotics or bandages from the quick select menu could lead to removal of all items of the same id from the inventory
Adjusted the difficulty of the Tower of Faith on Moderate, Easy and Very Easy difficulty
Fixed that the Adam room key could be picked up with Olivia within a few frames before the scene transition is triggered
Adjusted the difficulty of the Path of Faith on Moderate, Easy and Very Easy difficulty
Corrected the death animation when killed by a swinging blade (default)
Source
Changelog.gg summarizes and formats this update. How we read updates.
