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Steam News16 April 20233y ago

Dev Update #29: Build 17 (Full Release Date, Another Balancing Update)

Hey guys, Originally, I had planned for Dead Monarchy to release on the 23rd of March however I had to push it back. I have now decided on a new full release date.

Full notes

Full Dead Monarchy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys,

What changed

1 fix4 additions10 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedOriginally, I had planned for Dead Monarchy to release on the 23rd of March however I had to push it back. I have now decided on a new full release date.
fixedFixed the issue with the extended HUD not remaining pinned making it impossible to inspect perks on combatants during combat.
changedA combatant dying will now incur -5 Resolve to all members of the same party. This also stacks with the perk Courageous Thoughts, which reduces Resolve by -15 on a critical hit (kill).
removedNimble Movement has been removed from militias/deserters and replaced with Impact Anticipation.
changedCritical hits from standard attacks and weapon abilities will now do a minimum of 20 damage to Vitality. The minimum amount of damage will bypass armour perks. 10/10 damage to Head/Body and 10/10 damage to Helmet/Armour.
changedMinimum critical hit chance is now 5%, maximum critical hit chance is now 95%.

Dead Monarchy changes

addedOriginally, I had planned for Dead Monarchy to release on the 23rd of March however I had to push it back. I have now decided on a new full release date.
fixedFixed the issue with the extended HUD not remaining pinned making it impossible to inspect perks on combatants during combat.
changedA combatant dying will now incur -5 Resolve to all members of the same party. This also stacks with the perk Courageous Thoughts, which reduces Resolve by -15 on a critical hit (kill).
removedNimble Movement has been removed from militias/deserters and replaced with Impact Anticipation.
changedCritical hits from standard attacks and weapon abilities will now do a minimum of 20 damage to Vitality. The minimum amount of damage will bypass armour perks. 10/10 damage to Head/Body and 10/10 damage to Helmet/Armour.

Originally, I had planned for Dead Monarchy to release on the 23rd of March however I had to push it back. I have now decided on a new full release date.

Dead Monarchy will transition from early access to full release on the 19th of May (19/5/2023), so basically just over a month from now unless something drastically changes again.

This update will most likely be the last update before full release.

Change Notes:

  • Fixed the issue with the extended HUD not remaining pinned making it impossible to inspect perks on combatants during combat.

  • A combatant dying will now incur -5 Resolve to all members of the same party. This also stacks with the perk Courageous Thoughts, which reduces Resolve by -15 on a critical hit (kill).

  • Made some updates to the battle log output.

  • Nimble Movement has been removed from militias/deserters and replaced with Impact Anticipation.

  • Critical hits from standard attacks and weapon abilities will now do a minimum of 20 damage to Vitality. The minimum amount of damage will bypass armour perks. 10/10 damage to Head/Body and 10/10 damage to Helmet/Armour.

  • Minimum critical hit chance is now 5%, maximum critical hit chance is now 95%.

  • Updated several perk descriptions to account for the new changes to critical hits.

  • Updated party selection for when starting with player members. You can now select starting companions by weapon type. Equipment and traits will still be assigned randomly though, this won't change.

  • The perk Organised Chaos (Tactics) will now reduce the AP cost for Quick Shot (Arbalest) from 7 to 5 and allow the user to shoot at targets on tiles directly adjacent to the user. Basically, it removes the minimum range penalty.

  • Post-game boss Stamina, increased to 250, due to changes with "Exhausted".

  • If you are directly flanking a target from the back, critical hit chance will be set to 95% regardless. This will make being surrounded even deadlier due to the changes to critical hits that allow bypass damage.

  • When "Routing" status effect is applied, the chance to critical hit is 95% regardless.

  • When "Routing" or "Exhausted" status effects are applied, the chance to hit is 95% regardless.

  • Updated relevant tooltips to reflect the above changes.

  • The amount of medallions in your inventory is listed in the champion/spectacle fights page.

  • The marketplace and shelters (recruitment) is now available in the quick interactions menu.

  • Updated the way deployment/placement tiles are displayed. I am hoping this will be the solution to the "invisible placement tiles bug" that occasionally occurs.

Cheers, Kevin.

Source

Steam News / 16 April 2023

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