Full notes
Full DEAD LETTER DEPT. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- UI and audio
Thank you Data Conversion Operators for your valuable bug reports, feedback, and reviews.
Here's what's new in v1.6:
Fixing a bug where if you Saved and Quit with a very specific timing (right after starting your workday at the computer), if you then- from the Titlescreen- immediately loaded the Save it would put the game into such a w e i r d and cursed state that it even freaked ME out with how suddenly foreign and unreliable certain things now became... somehow while still kinda 'functioning'? As fun as this was though, it could easily soft lock the game (and possibly kill your playthrough)
Patched a bug where you could possibly phase through the locked fence in the stairwell, and your reward was prematurely being locked away forever in a dark descending abyss
Fixing an annoying bug where if you exited the Pause screen while standing in front of something interactable, it would be interacted with
Fixed some unintended lighting oddities that could occur in the apartment
Fixed an edge case bug where key in the Key Rebinding screen in Settings could eventually forget its default bindings if you reset it with the Backspace key several times, whoops
Fixed misc UI timing bugs
Key Rebinding screen will now alert you if you've bound the same key to multiple actions
Source
Changelog.gg summarizes and formats this update. How we read updates.
