HomeGamesUpdatesPricingMethodology
Steam News30 May 20233y ago

NEXT STEPS

Hello everyone, Thanks to everybody who has bought and played Dead Ink! Over the last week or so I have been absorbing all the reviews, the feedback and chatting with people in the Discord.

Full notes

Full Dead Ink update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

2 fixes0 additions1 change1 removal
  • Maps
  • Balance
  • Fixes
  • Performance
removedBut first - I'm keen to hear your feedback , both for what you don't like (so I can fix it) and for what you do like (so I don't remove it). Please let me know here, in the Steam forums , or join the Discord . Your views at this stage are important for these next steps.
changed1. The combat patchDead Ink is a game with punishing combat, and there is no plan to deviate from that. However, there are several comments that suggest that the current system could be improved. Over the coming few months I will be looking into the possibility of a combat overhaul including: attack timings, damage output, ease of parrying, staggers + poise, roll and heal timings, enemy telegraphs, as well as some cosmetic aspects like rumble, camera impacts, splatter, and so forth. Most likely this will involve a slicker, faster starting weapon, with the option to play with the current heavier-styled sword by finding the blueprint in early game. When something is in the right shape I will be running tests in another Steam branch that everyone is welcome to join and give feedback.
fixed2. Content: Under the Foundationfix for non-functioning haptic/rumble on Xbox controller
fixed2. Content: Under the Foundationfixed a rendering issue that caused ink splatter to be squashed in one direction.

Thanks to everybody who has bought and played Dead Ink!

Over the last week or so I have been absorbing all the reviews, the feedback and chatting with people in the Discord. It's great to see the love some people have for the game, and to hear about some surprising achievements like someone who beat the game without using the shield. I think Dead Ink offers something unique, and with updates I plan to bring out its full potential for as many people as possible.

At the present time I have two big updates in mind, in order of appearance below (nothing is finalised & everything is subject to change!).

But first - I'm keen to hear your feedback, both for what you don't like (so I can fix it) and for what you do like (so I don't remove it). Please let me know here, in the Steam forums, or join the Discord. Your views at this stage are important for these next steps.

1. The combat patch

Dead Ink is a game with punishing combat, and there is no plan to deviate from that. However, there are several comments that suggest that the current system could be improved. Over the coming few months I will be looking into the possibility of a combat overhaul including: attack timings, damage output, ease of parrying, staggers + poise, roll and heal timings, enemy telegraphs, as well as some cosmetic aspects like rumble, camera impacts, splatter, and so forth. Most likely this will involve a slicker, faster starting weapon, with the option to play with the current heavier-styled sword by finding the blueprint in early game. When something is in the right shape I will be running tests in another Steam branch that everyone is welcome to join and give feedback.

2. Content: Under the Foundation

There is some space beneath the Tower's Foundation area which is currently unused. You should expect to find a small hatch on the Tower's current lowest level and be able to decend further into the depths.

Follow on Steam, or join the Discord to get updates. I'll post in both when the combat testing branch is ready.

Cheers, Ben

1.0.3 (232ad927) Hotfixes

  • fix for non-functioning haptic/rumble on Xbox controller

  • fixed a rendering issue that caused ink splatter to be squashed in one direction.

Source

Steam News / 30 May 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.