Full notes
Full Dead Hospital update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
Dead Hospital changes
In this update, there are new systems, such as:
- Two types of weapons
- Zombies
- Redesigned some screamers
- 3 stages of passing
- 3 places
(parking, first and second floor of the hospital) - New menu - Graphics and sound settings - Redesigned light (for comfortable gameplay) - Redesigned some tasks
A little bit about zombies: Each zombie has different characteristics, some stronger, some weaker. Keep in mind that they are strong, and a few blows can be fatal for you.
About weapons: You will have two types of weapons at your disposal. Each of them has several modes. (Single, Automatic, Triple). You will also have a full supply of ammunition. There is no ammunition on the location, so take care of the ammunition, otherwise you will face imminent death
About the menu: The menu has been completely updated with graphics settings. Also added to the menu is the ability to adjust the sound volume and effects. (Note: The volume of the screams cannot be changed.) In the menu settings, a button has been added: Delete game save.
About the graphics: Some textures were redesigned and more light was added to make it clear where to go, so I didn't add a mini-map
About tasks: Some tasks have been removed and others added.
About future updates: The game in the future will probably receive small innovations, system improvements, graphics and much more, it will depend on the reviews.
Note: Please write your suggestions for improving the game under this ad.
Source
Changelog.gg summarizes and formats this update. How we read updates.
