Full notes
Full Dead Grid update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Mercs!
What changed
- UI and audio
- Gameplay
- Balance
I'm deep in development on the big 1.0 update for Dead Grid and will be revealing screenshots of all the exciting new features as soon as the new UI is ready.
PLANNED CONTENT IN 1.0
New mission locations
Final survivor, plus new assignments for existing survivors
Major rework of the area intel points system
10 new music tracks for camp and combat
Game difficulty rebalance (especially for higher modes)
Region progression lore and a victory screen
Improvements to existing accessories and gadgets
Additional achievements
Bug fixes
PRICE INCREASE NOTICE
As mentioned in my Early Access notes, I plan to slightly increase the price of the game before the 1.0 release. This will also allow me to run a discount during the 1.0 launch. The price has remained the same since Dead Grid first launched in Early Access — even after many substantial content updates. A huge thank-you to everyone who's supported the game early!
Right now, the game is 50% off during the Steam Summer Sale, so it’s a great time to pick it up at a low price.
If you're enjoying the game, please consider leaving a review — it really helps with further updates!
Happy zombie hunting!
--Paul
Source
Changelog.gg summarizes and formats this update. How we read updates.
