In this update2
Full notes
Full Dead Grid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
Dead Grid changes
This is the first hot fix patch for Content Update 6, released yesterday.
BUG FIXES
Unique weapons Master Plumber and Concrete Kiss have incorrect backgrounds.
Accessory Quiver says +5% chance in upgrade preview, should be damage.
Reported damage gains by Frenzy are slightly off (visual bug in card details).
Achievement "Blade Banshee" should say 30 enemies instead of 10 (in-game only).
Achievement "I'm Just Getting Started" is missing its name on steam.
ESC key opens Game Settings when pressed on the Skills, Survivors and Lab interfaces, should return to Region Map as it does with the Gear UI.
Card details window of skills in the draw dialog at the start of every turn is not scaling based on Game Settings. It should now be about 10% larger for default settings.
Card details of cards in play using VERY SMALL and SMALL UI scaling options is horizontally too far from the card it describes.
The final encounter of Supermarket is using wrong 3D scenery (inside the store).
Player is unable to complete their current mission on the final kill. (rare case)
Typos in various skills and tool tips.
CHANGES
Changed the Concussion status to indicate accuracy instead of hit chance for consistency.
Increased the size of the SELL VALUABLES button on the trader tab.
Event Disastrous Mutation, 3X HP and full heal of all enemies in play no longer applies to bosses.
Survivor greeting emote will only play once when hovering over their profile in mission details, and reset reset when returning to camp from a mission or reloading a save.
Thanks for the reports! I will continue to monitor the forums and Discord. --Paul
Source
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