Full notes
Full Dead Frequency update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- UI and audio
- Fixes
Technicians,
We’ve released a second update for the Dead Frequency Demo.
This update focuses on QoL improvements and bug fixes, our next patch will focus on performance and optimisation improvements as we approach the full game release on the 31st of October!
Thank you so much to everyone who gave us feedback and reported bugs!
What's new
ːsteamthumbsupː Increased Players movement speed for both walking and sprinting.
ːsteamthumbsupː Improvements to Player controls and movement to reduce floating and improve ability to traverse slopes.
ːsteamthumbsupː New audio tracks and adjustments to environmental audio.
Fixes
ːsteamthumbsupː Fixed missing translated UI for collecting quest items.
ːsteamthumbsupː Fixed bug where player could get stuck inside jump scare UI.
ːsteamthumbsupː Fixed issue where players could not sprint or swap equipment after using the computer.
ːsteamthumbsupː Fixed menu selection arrows.
Source
Changelog.gg summarizes and formats this update. How we read updates.
