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Steam News12 September 20259mo ago

Big demo update / Playtest update

Playtest: Full version of the game. Demo: Huge updates. Full list: Full game Add achievements (just the ones we already have) Test that spot near abyss wall on the inside of safe area, where you can maybe hit a culling

Full notes

Full Dead Exhale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedAdd achievements (just the ones we already have)
addedAdd in extra dialogue
addedAdd chests to sci fi area
changedHealth on cassael needs to not hit 0 accumulitively
changedMain menu button needs to be a little larger on end screen when you mouse over it it overlaps
addedLocalize new quests

Dead Exhale changes

addedAdd achievements (just the ones we already have)
addedAdd in extra dialogue
addedAdd chests to sci fi area
changedHealth on cassael needs to not hit 0 accumulitively
changedMain menu button needs to be a little larger on end screen when you mouse over it it overlaps

Playtest: Full version of the game.

Demo: Huge updates.

Full list:

  • Full game

  • Add achievements (just the ones we already have)

  • Test that spot near abyss wall on the inside of safe area, where you can maybe hit a culling area collider, or maybe with crouching?

  • Get rid of jump from controls

  • Reduce bloom and dirt

  • Increase vocals a tad

  • Run through the full game

  • Test saving in random places

  • Make sure all level pieces have level chunks script

  • Increase volumetric fog for visibility

  • Maybe we get rid of the particle effect for crystal pick up

  • Credit update

  • Make sure in game achievements stays the same between sessions

  • Add in extra dialogue

  • How fast can I beat the game? -> set achievement to that

  • Menu area items loading weird like the panels on the wall and top pipes

  • Area after demo area didn’t load in right away after opening door, maybe we need to exclude doors from blocking load areas?

  • No translation after first transmitter turned on for quest?

  • Windows need to not have occlusion cause you can see through them

  • Full game needs full wps

  • Add chests to sci fi area

  • Power to bedroom puzzle when finished doesn’t progress quest

  • Health on cassael needs to not hit 0 accumulitively

  • Main menu button needs to be a little larger on end screen when you mouse over it it overlaps

  • Localize new quests

  • Art from b and credits name

  • Vent system not loading in by praying men

  • Floor in abyss stopped loading in after running around

  • Wall in abyss stopped loading after running around

  • Looking through biomass at cove is just broken

  • Maybe it’s death related, or switching camera related causing areas to not load

  • Main menu icon on end screen not enough room when highlighted

  • Chest not on ground in sci fi first one

  • No translation for entering dorm first part

  • Health really 0 = recalculate

  • in the credits section, is a message that says "no translation found for ' ' in StringUI (feedback form)

  • Does end button tell you, you need more eggs?

  • Test and print playtest

  • Test and print demo

  • Audio after dead guy js (long tail)

  • Audio for firing transmitter I think we set these both to high priority?

  • Fixed glitchy audio

Source

Steam News / 12 September 2025

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