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Steam News1 September 20178y ago

FULL DE2VR BETA IS LIVE!

Dear community, The day when we'll exit the Early Access is drawing closer. Today, we are proud to present you the BETA that contains the full game in all its glory!

Full notes

Full Dead Effect 2 VR update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedDear community, The day when we'll exit the Early Access is drawing closer. Today, we are proud to present you the BETA that contains the full game in all its glory! In the past few days, we’ve been working hard to bring to you the complete content of the game, which means the level cap is now raised to the final 20. You’ll be able to go through the story from the beginning to the end without interruptions – on your own, or with your friends. Further additions include new maps from the story mode, more weapons, gears, and implants. There's a lot of minor improvements and fixes you wanted as well. See below for the full list of all changes, fixes, and additions. To join the beta – select DE2 VR in Steam, right click to open properties and select Beta tabs. You should see a public beta there. Enjoy the game! We will see you again with the final release in a few weeks! WHAT WE ADDED: • New story missions! The story is complete. (For now, expect a big expansion at the end of the year that will, among other things, contain a new story block.) • NEW WEAPONS! (all of them have several variants) - PIRANHA chainsaw (best held with both hands) - RAPTOR assault rifle - FURY light machine gun - Heavy anti-material rifles HYPERION, SYNERGY, and HURRICANE - EMRE plasma rifle - CHIMERA chemical launcher - ORACLE hi-tek rifle - VENOM heavy shotgun • Level cap now set to 20 – this is the final setting for now. This unlocks access to all armor, implants, and weapons in the game. • Access to the unique weapons is now unlocked. If you finish enough ranks of weapon training and reach level 20, new side-tasks will be available to get the ultimate bow, pistol, rifle, shotgun, and sniper rifle. • Sights customization – you can change the size, color and dot type on most weapons – open VR play menu with the other hand and select weapon settings. • Wrist status display (enabled by default on your off hand – you can change to standard HUD in options). • Telekinetic pickup (can be disabled in options), you can now pick up all items from a short distance using telekinetic pickup – just aim your hand at the ammo or tablet or loot, and push grip. Each use consumes a tiny bit of energy. Should allow for comfortable playing from a seated position. • Options to change weapon holding/picking type – Hold, Click (default settings) or Double click. Switching to the hold mode will return the weapon to the holster as soon as you release the grip button. • Option to use VR hands without forearms (Game settings) – now default • Option to disable two handed weapon smoothing (Game settings) • Dedicated water quality setting in options (Video settings) • Setting for body disappearing effect (Video settings) – default medium helps with performance if there are many zombies being killed. • Option to change connectivity for the single player game (default – other players can connect to your bio hazard/survival single player games). • Spanish (BETA – there are probably some texts missing or mistranslated) and Russian (some of the VR texts are missing, will be added in the final update) – please report any issues you find in discussions). WHAT WE CHANGED: • Improved haptics feedback • Improved interaction with holsters • Improved two handed weapons – weapon should now rotate more naturally • Improved sights for STIG pistols (sights are bigger now, easier to use) • Scaled sights for TAR assault rifle up a bit • Bow was scaled down a bit and has a peep sight on the bowstring • Removed distortion effects from explosions as they randomly caused graphics artifacts on some computers • Improved grips for some weapons • Reduced recoil for all weapons for single and two hands wielding WHAT WE FIXED: • Weapon use for achievements (some of the achievements didn't work correctly) • Paralyzer targeting – should be now a lot more reliable • Ability targeting (Shockwave and other force based abilities) • Text chat issues • Problems with Electrohack Minigame – not showing correct numbers • Few minigame related problems (locking players movement, inability to finish some minigames in rare instances) • Few collision and visual problems on several levels • Few minor audio problems (picking sounds, GUI sounds) • Few inventory problems – wrong interaction with holsters • Materials for glass environment • Several minor visual and script problems in levels • Several GUI problems in the map and shops • Issues in the animation system (causing occasional jams of weapons) As always, if you have any comments, questions, suggestions or reports, please let us know in the forums. We will be working all week on testing and fixing, so any helping hand will be much appreciated! Enjoy the game. Cheers, BadFly Interactive team

Dead Effect 2 VR changes

fixedDear community, The day when we'll exit the Early Access is drawing closer. Today, we are proud to present you the BETA that contains the full game in all its glory! In the past few days, we’ve been working hard to bring to you the complete content of the game, which means the level cap is now raised to the final 20. You’ll be able to go through the story from the beginning to the end without interruptions – on your own, or with your friends. Further additions include new maps from the story mode, more weapons, gears, and implants. There's a lot of minor improvements and fixes you wanted as well. See below for the full list of all changes, fixes, and additions. To join the beta – select DE2 VR in Steam, right click to open properties and select Beta tabs. You should see a public beta there. Enjoy the game! We will see you again with the final release in a few weeks! WHAT WE ADDED: • New story missions! The story is complete. (For now, expect a big expansion at the end of the year that will, among other things, contain a new story block.) • NEW WEAPONS! (all of them have several variants) - PIRANHA chainsaw (best held with both hands) - RAPTOR assault rifle - FURY light machine gun - Heavy anti-material rifles HYPERION, SYNERGY, and HURRICANE - EMRE plasma rifle - CHIMERA chemical launcher - ORACLE hi-tek rifle - VENOM heavy shotgun • Level cap now set to 20 – this is the final setting for now. This unlocks access to all armor, implants, and weapons in the game. • Access to the unique weapons is now unlocked. If you finish enough ranks of weapon training and reach level 20, new side-tasks will be available to get the ultimate bow, pistol, rifle, shotgun, and sniper rifle. • Sights customization – you can change the size, color and dot type on most weapons – open VR play menu with the other hand and select weapon settings. • Wrist status display (enabled by default on your off hand – you can change to standard HUD in options). • Telekinetic pickup (can be disabled in options), you can now pick up all items from a short distance using telekinetic pickup – just aim your hand at the ammo or tablet or loot, and push grip. Each use consumes a tiny bit of energy. Should allow for comfortable playing from a seated position. • Options to change weapon holding/picking type – Hold, Click (default settings) or Double click. Switching to the hold mode will return the weapon to the holster as soon as you release the grip button. • Option to use VR hands without forearms (Game settings) – now default • Option to disable two handed weapon smoothing (Game settings) • Dedicated water quality setting in options (Video settings) • Setting for body disappearing effect (Video settings) – default medium helps with performance if there are many zombies being killed. • Option to change connectivity for the single player game (default – other players can connect to your bio hazard/survival single player games). • Spanish (BETA – there are probably some texts missing or mistranslated) and Russian (some of the VR texts are missing, will be added in the final update) – please report any issues you find in discussions). WHAT WE CHANGED: • Improved haptics feedback • Improved interaction with holsters • Improved two handed weapons – weapon should now rotate more naturally • Improved sights for STIG pistols (sights are bigger now, easier to use) • Scaled sights for TAR assault rifle up a bit • Bow was scaled down a bit and has a peep sight on the bowstring • Removed distortion effects from explosions as they randomly caused graphics artifacts on some computers • Improved grips for some weapons • Reduced recoil for all weapons for single and two hands wielding WHAT WE FIXED: • Weapon use for achievements (some of the achievements didn't work correctly) • Paralyzer targeting – should be now a lot more reliable • Ability targeting (Shockwave and other force based abilities) • Text chat issues • Problems with Electrohack Minigame – not showing correct numbers • Few minigame related problems (locking players movement, inability to finish some minigames in rare instances) • Few collision and visual problems on several levels • Few minor audio problems (picking sounds, GUI sounds) • Few inventory problems – wrong interaction with holsters • Materials for glass environment • Several minor visual and script problems in levels • Several GUI problems in the map and shops • Issues in the animation system (causing occasional jams of weapons) As always, if you have any comments, questions, suggestions or reports, please let us know in the forums. We will be working all week on testing and fixing, so any helping hand will be much appreciated! Enjoy the game. Cheers, BadFly Interactive team

Dear community, The day when we'll exit the Early Access is drawing closer. Today, we are proud to present you the BETA that contains the full game in all its glory! In the past few days, we’ve been working hard to bring to you the complete content of the game, which means the level cap is now raised to the final 20. You’ll be able to go through the story from the beginning to the end without interruptions – on your own, or with your friends. Further additions include new maps from the story mode, more weapons, gears, and implants. There's a lot of minor improvements and fixes you wanted as well. See below for the full list of all changes, fixes, and additions. To join the beta – select DE2 VR in Steam, right click to open properties and select Beta tabs. You should see a public beta there. Enjoy the game! We will see you again with the final release in a few weeks!

WHAT WE ADDED

• New story missions! The story is complete. (For now, expect a big expansion at the end of the year that will, among other things, contain a new story block.) • NEW WEAPONS! (all of them have several variants) - PIRANHA chainsaw (best held with both hands) - RAPTOR assault rifle - FURY light machine gun - Heavy anti-material rifles HYPERION, SYNERGY, and HURRICANE - EMRE plasma rifle - CHIMERA chemical launcher - ORACLE hi-tek rifle - VENOM heavy shotgun • Level cap now set to 20 – this is the final setting for now. This unlocks access to all armor, implants, and weapons in the game. • Access to the unique weapons is now unlocked. If you finish enough ranks of weapon training and reach level 20, new side-tasks will be available to get the ultimate bow, pistol, rifle, shotgun, and sniper rifle. • Sights customization – you can change the size, color and dot type on most weapons – open VR play menu with the other hand and select weapon settings. • Wrist status display (enabled by default on your off hand – you can change to standard HUD in options). • Telekinetic pickup (can be disabled in options), you can now pick up all items from a short distance using telekinetic pickup – just aim your hand at the ammo or tablet or loot, and push grip. Each use consumes a tiny bit of energy. Should allow for comfortable playing from a seated position. • Options to change weapon holding/picking type – Hold, Click (default settings) or Double click. Switching to the hold mode will return the weapon to the holster as soon as you release the grip button. • Option to use VR hands without forearms (Game settings) – now default • Option to disable two handed weapon smoothing (Game settings) • Dedicated water quality setting in options (Video settings) • Setting for body disappearing effect (Video settings) – default medium helps with performance if there are many zombies being killed. • Option to change connectivity for the single player game (default – other players can connect to your bio hazard/survival single player games). • Spanish (BETA – there are probably some texts missing or mistranslated) and Russian (some of the VR texts are missing, will be added in the final update) – please report any issues you find in discussions).

WHAT WE CHANGED

• Improved haptics feedback • Improved interaction with holsters • Improved two handed weapons – weapon should now rotate more naturally • Improved sights for STIG pistols (sights are bigger now, easier to use) • Scaled sights for TAR assault rifle up a bit • Bow was scaled down a bit and has a peep sight on the bowstring • Removed distortion effects from explosions as they randomly caused graphics artifacts on some computers • Improved grips for some weapons • Reduced recoil for all weapons for single and two hands wielding WHAT WE FIXED: • Weapon use for achievements (some of the achievements didn't work correctly) • Paralyzer targeting – should be now a lot more reliable • Ability targeting (Shockwave and other force based abilities) • Text chat issues • Problems with Electrohack Minigame – not showing correct numbers • Few minigame related problems (locking players movement, inability to finish some minigames in rare instances) • Few collision and visual problems on several levels • Few minor audio problems (picking sounds, GUI sounds) • Few inventory problems – wrong interaction with holsters • Materials for glass environment • Several minor visual and script problems in levels • Several GUI problems in the map and shops • Issues in the animation system (causing occasional jams of weapons) As always, if you have any comments, questions, suggestions or reports, please let us know in the forums. We will be working all week on testing and fixing, so any helping hand will be much appreciated! Enjoy the game. Cheers, BadFly Interactive team

Source

Steam News / 1 September 2017

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