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Steam News13 September 20169y ago

PERFORMANCE UPDATE is LIVE!

CHANGED: - upgraded engine version to Unity 5.3.5 - optimalized decals (performance gain in missions with more enemies) - a lot of minor memory optimalizations (may help with stuttering on edge cases) - ability pull ene

Full notes

Full Dead Effect 2 update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedCHANGED: - upgraded engine version to Unity 5.3.5 - optimalized decals (performance gain in missions with more enemies) - a lot of minor memory optimalizations (may help with stuttering on edge cases) - ability pull enemy now stuns and damages the enemy - added surround sound support - discs from onyx disc launcher now has fewer bounces unless upgraded with special codex (and fixed the description of the codex) - added new outro on the end of the story campaign (there is problem with framerate drop it's known issue of Unity engine) FIXED: - disabled controller could still work in menus (causing constant movement to left in case of a wrong driver) - starting new game didn't reset enemy level in some cases - cut out name of the mission in the lobby window - last grenade throw always switched to primary weapon instead the last held weapon - HUD with absolute numbers wasn't updating correctly in the HUB after armor change - player basic HP now fixed at set value - Drone summoning recharge spires even if it was already destroyed - ability equinox - Jane can't be killed during the equinox by too big damage anymore - minor script fixes in several levels - buttons were not updated visually (setting to red) during combat, sometimes stayed in red even after combat has ended - crouching behind mounted weapon - ammo and loot drop performance optimalization - gamepad sensitivity for switch on circle lock minigame - minor gui fixes - dead enemies finishing standing animation - Renew ability description (upgrading duration decreseas the time it takes to heal the player) - fixed damage reports in the inventory (weapons with special upgrades now report only the base damage, not the boost that might be provided for the first few shot) - fixed potential script blocker in "Showers dont' work" where player could jump from the elevator and get stucked - rebalanced loot drop (slightly less drops, but of better quality) - rebalanced XP rewards Enjoy update BadFly team

Dead Effect 2 changes

fixedCHANGED: - upgraded engine version to Unity 5.3.5 - optimalized decals (performance gain in missions with more enemies) - a lot of minor memory optimalizations (may help with stuttering on edge cases) - ability pull enemy now stuns and damages the enemy - added surround sound support - discs from onyx disc launcher now has fewer bounces unless upgraded with special codex (and fixed the description of the codex) - added new outro on the end of the story campaign (there is problem with framerate drop it's known issue of Unity engine) FIXED: - disabled controller could still work in menus (causing constant movement to left in case of a wrong driver) - starting new game didn't reset enemy level in some cases - cut out name of the mission in the lobby window - last grenade throw always switched to primary weapon instead the last held weapon - HUD with absolute numbers wasn't updating correctly in the HUB after armor change - player basic HP now fixed at set value - Drone summoning recharge spires even if it was already destroyed - ability equinox - Jane can't be killed during the equinox by too big damage anymore - minor script fixes in several levels - buttons were not updated visually (setting to red) during combat, sometimes stayed in red even after combat has ended - crouching behind mounted weapon - ammo and loot drop performance optimalization - gamepad sensitivity for switch on circle lock minigame - minor gui fixes - dead enemies finishing standing animation - Renew ability description (upgrading duration decreseas the time it takes to heal the player) - fixed damage reports in the inventory (weapons with special upgrades now report only the base damage, not the boost that might be provided for the first few shot) - fixed potential script blocker in "Showers dont' work" where player could jump from the elevator and get stucked - rebalanced loot drop (slightly less drops, but of better quality) - rebalanced XP rewards Enjoy update BadFly team

CHANGED

  • upgraded engine version to Unity 5.3.5
  • optimalized decals

(performance gain in missions with more enemies) - a lot of minor memory optimalizations (may help with stuttering on edge cases) - ability pull enemy now stuns and damages the enemy - added surround sound support - discs from onyx disc launcher now has fewer bounces unless upgraded with special codex (and fixed the description of the codex) - added new outro on the end of the story campaign (there is problem with framerate drop it's known issue of Unity engine)

FIXED

- disabled controller could still work in menus (causing constant movement to left in case of a wrong driver) - starting new game didn't reset enemy level in some cases - cut out name of the mission in the lobby window - last grenade throw always switched to primary weapon instead the last held weapon - HUD with absolute numbers wasn't updating correctly in the HUB after armor change - player basic HP now fixed at set value - Drone summoning recharge spires even if it was already destroyed - ability equinox - Jane can't be killed during the equinox by too big damage anymore - minor script fixes in several levels - buttons were not updated visually (setting to red) during combat, sometimes stayed in red even after combat has ended - crouching behind mounted weapon - ammo and loot drop performance optimalization - gamepad sensitivity for switch on circle lock minigame - minor gui fixes - dead enemies finishing standing animation - Renew ability description (upgrading duration decreseas the time it takes to heal the player) - fixed damage reports in the inventory (weapons with special upgrades now report only the base damage, not the boost that might be provided for the first few shot) - fixed potential script blocker in "Showers dont' work" where player could jump from the elevator and get stucked - rebalanced loot drop (slightly less drops, but of better quality) - rebalanced XP rewards Enjoy update BadFly team

Source

Steam News / 13 September 2016

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