Update log
Full Dead by Daylight update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Events
- UI and audio
- Fixes
- Performance
Gameplay Features
Killer Update - The Trickster
Laceration Meter decay now paused while The Trickster is in S-Rank (previously decayed normally at all times).
Includes Laceration Stacks applied before The Trickster achieves S-Rank, and those received while in S-Rank.
Power description updated.
Blood Moon begins March 26 th!
Perk Support
Most Perks for Survivors and Killers are supported on Blood Generators
A new marker is displayed on top of perks that are not supported on Blood Generators.
Killer Power Support
All Killer Powers are supported on Blood Generators
Blood Can Changes
Blood Cans now be held with both a Regular Item and a Killer Item at the same time
Functionality of item use is not affected when holding a Blood Can
Score Event Change
Score Event for completing a Blood Generator is shared among all Survivors
Bug Fixes
Audio
Fixed an issue where the voice lines are missing when closing a Chest with the Perk "Human Greed" as Trickster with the Mina Customization.
Fixed an issue where the SFX of a fully infected Survivor remained after a disconnection during a Custom Game.
Characters
Fixed an issue where an incorrect animation would play while performing the fill action as male Survivors.
Fixed an issue where, as The Mastermind, performing the Mori animation on a female Survivor caused the camera not to play properly.
Fixed an issue where, during a Trial against The Hillbilly, Survivors carried by the Killer would remain static from the Survivor’s POV if the Killer hit an asset with a Basic Attack.
Fixed an issue where The First’s arm textures would stretch while performing the Pallet Break action.
Fixed an issue where The First was able to use "Traverse Upside Down" ability at the Start of the Trial.
Fixed an issue where Survivors' aura was shown in the default Red color with The First's Iridescent Soteria Chip add-on equipped.
Fixed an issue where, when equipped with a T-shirt, Taurie Cain could be seen bending unnaturally while repairing a generator.
Fixed an issue where, as The Knight, when using the Vanquished Destroyer (Deep Rift) outfit, kicking a generator caused the leg to not be visible.
Fixed an issue where The Knight did not have Highlight Aura for guard orders on Pallets.
Fixed an issue where Survivor Maggie Rhee had a green tint around her armpit when hooked.
Fixed an issue where The Ghost Face briefly stopped Stalking when activating Night Shroud near cover.
Fixed an issue where The Demogorgon's Aura could be seen while using Traverse Upside Down.
Fixed an issue where The Demogorgon did not have Highlights for portals when able to Traverse.
Fixed an issue where The Nurse had a small hitch/lag at the end of a Blink when the User experienced lag.
Fixed an issue where The Animatronic looked straight up after performing a mori.
Fixed an issue where The Trickster Combo Meter kept decaying when Grabbing a Survivor from an interrupt.
Fixed an issue where The Trickster's Style Rank stopped decaying after breaking 2 Pallets or 2 Breakable Walls.
Fixed an issue where The Trickster gained the score event "Thread the needle" when hitting Survivors with Showstopper inside of a Fog vial.
Fixed an issue where The Skull Merchant's Drones had incorrect Killer Object and Highlight Auras.
Fixed an issue where The Lich's Special items could be swapped with Survivors items and were unusable.
Environment/Maps
Fixed an issue where an invisible collision was blocking projectiles through an opening in Midwich Primary School, by changing the collision of the concrete wall.
Fixed an issue where rocks would be floating in the main menu.
Fixed an issue causing the floor to be missing in the Online Lobby.
Fixed an issue in Family Residence map where the Knight's guard would get stuck on collisions around the hill.
Fixed an issue in Eyrie of
Source
