I’ve been working on improving the atmosphere of the game with updated lighting, new materials, enhanced post-processing, thicker fog, and a few other visual improvements to help the world feel more tense and immersive.
Full notes
Full Dead Air update
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What changed
0 fixes2 additions1 change0 removals
Gameplay
addedI’ve been working on improving the atmosphere of the game with updated lighting, new materials, enhanced post-processing, thicker fog, and a few other visual improvements to help the world feel more tense and immersive.Steam post image
addedA thunderstorm has also been added during gameplay. I had been trying to find a good way to make it work for a while, and this version finally feels like it fits the tone and story of the game much better.Steam post image
changedI also made some fixes to the save system and enemy behavior to help improve the overall gameplay experience. And an enemy I thought was working is now working!
Dead Air changes
addedI’ve been working on improving the atmosphere of the game with updated lighting, new materials, enhanced post-processing, thicker fog, and a few other visual improvements to help the world feel more tense and immersive.Steam post image
addedA thunderstorm has also been added during gameplay. I had been trying to find a good way to make it work for a while, and this version finally feels like it fits the tone and story of the game much better.Steam post image
changedI also made some fixes to the save system and enemy behavior to help improve the overall gameplay experience. And an enemy I thought was working is now working!
I’ve been working on improving the atmosphere of the game with updated lighting, new materials, enhanced post-processing, thicker fog, and a few other visual improvements to help the world feel more tense and immersive.Steam post image
A thunderstorm has also been added during gameplay. I had been trying to find a good way to make it work for a while, and this version finally feels like it fits the tone and story of the game much better.Steam post image
I also made some fixes to the save system and enemy behavior to help improve the overall gameplay experience. And an enemy I thought was working is now working!
Will be updating the game a lot in the coming days/weeks to show at an upcoming games con! Any bugs, ideas, or anything? Let me know! Thank you! - Blue Feather