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- De-Void
De-Void and aftermath, and the anti-sequel
Hello everyone; It has been a week since the release of De-Void and we are very happy about the positive reactions our story-driven sci-fi adventure game De-Void is receiving. We sat down with our writer Ian and already…
Patch notes2 changesFixGameplay - De-Void
De-Void and aftermath, and the anti-sequel
Hello everyone; It has been a week since the release of De-Void and we are very happy about the positive reactions our story-driven sci-fi adventure game De-Void is receiving. We sat down with our writer Ian and already…
Patch notes2 changesFixGameplay - De-Void
De-Void and The Power of Implication in Game Narrative
The following is a blog post from our writer Ian McCamant, who wrote De-Void as well. You can follow is blog at http://www.phantomatica.com/ Here is what our resident mad-man says about the narrative design in De-Void:…
Patch notes1 changePerformance - De-Void
De-Void and The Power of Implication in Game Narrative
The following is a blog post from our writer Ian McCamant, who wrote De-Void as well. You can follow is blog at http://www.phantomatica.com/ Here is what our resident mad-man says about the narrative design in De-Void:…
Patch notes1 changePerformance
