In this update3
Full notes
Full DDS x Narcos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Fixes
- Security
DDS x Narcos changes
Y’all, ready to play the DDS2 Next Fest demo? An updated, BETTER DDS2 Next Fest demo? OR maybe you want to find out EVERYTHING there is to do in it first?
No problem, we have a list ready for ya! And we can promise you won’t get bored.
So, what’s available in the DDS2 demo?
Gamemode
Singleplayer
Up to 3-person co-op
Production
Weed production – from sowing, and growing the plants to drying
Amphetamine production
Scheduling meetings with the clients – calendar
Movement and Environment
Parkour – allows the player to jump over obstacles and climb up
Day and night cycle and dynamic weather conditions (rain, storm, fog)
Quick travel via busses, motorbikes and cars
Travelling via boats and motorboats
Free jump
Player and Inventory
Clothes influencing the player’s stats
An inventory system with item transfer, special slots, quick access slots and quest inventory
Crafting and Status
Player statistics (agility, visibility, etc.)
Item crafting
Shops
Shop system with available items and furniture to buy and sell
Relation system with stores, unlocking new offers and discounts
Trading
Reputation system, drug demand and prices
Customer communication system and sharing with other players
Influencer system, including creating new offers, building relationships and acquiring new clients
Drug selling system
Hideouts and Influence
Ability to buy hideouts with the possibility of decorating it
The cost of operating the premises – the player must pay the bills so as not to lose their reputation in the area
Narration and Other Features
Two narration voiceovers to choose from – Eddie or Marcus
Hiring employees – dealers
Collecting money from sales and creating hierarchies
Enemies – thugs
Warehouse break-ins
Enviro sense, allowing the players to detect points of interest nearby
Using items in enviro
Cartel levels and cartel experience points, unlocking new features and content
Enviro loot
Possibility to choose one of six available characters
And what’s the changelog for this demo?
Changes and new features:
Significant rework of the early game questline for improved readability and more slow-paced step-by-step tutorials, so the beginning gameplay is less overwhelming, especially for single-player
Reworked the crafting stations and packaging/unpackaging UI for more readability and quality of life. Visually divided substances and items, added client-side display of available/needed items or substances in the crafting recipe
Added the player inventory as an optional source of crafting items (you can disable it in the UI if you want to)
Added the sales tasklist to the package creation screen, so you can see the ordered drug list before packaging
Reworked the wardrobe UI for more readability and QoL, added the ability to freely drag clothes in all directions as well as take them out of the clothes collection
Added the ability to freely put on and take off backpacks as well as drop, search and pickup backpacks from the ground
Added backpack hanger, which allows you to store backpacks with items on a hook on the wall in any hideout allowing easy backpack switching and storing
Added the ability to jump freely (spacebar release), removed parkour slide
Added automatic parkour activation when holding the spacebar while running/walking
Multiple improvements to NPC's, added missing props as well as watches on client's arms, visual fixes
Bugfixes and general improvements:
Fixed multiple issues occurring to land vehicles with saving and loading, quick traveling, fuel usage and more
Improved and fixed issues with parkour mechanics, improved geometry interpretations limiting the amount of possible glitches and other issues
Improved ladder interaction and ladder movement
Fixed issues with disappearing UI popups and issues with the experience progress bar
Fixed issues with teleporting players to the end demo scene (glitches)
Fixes and improvements to the game settings, audio settings and more
Fixed an exploit where you were able in some cases to load a save with a finished demo and continue the gameplay loop indefinitely
Fixed issues with calendar positions not loading properly from the saved game
Fixed audio issues, lowered the volume of footsteps
Fixed issues considering shop sales and shop basket
Fixed issues with drug packages despawning when packaging to a full or partially filled inventory
Made any overflowing items picked up or given spawn as a drop bag when player inventory is full
Multiple environment improvements and fixes
Other minor fixes
Ready to discover all that on your own?
Let’s play!
https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/
Source
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