Update log
Full DDoD update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- UI and audio
- Maps
- Fixes
- Balance
Thank you for your continued feedback and support during the DDoD playtests!
Patch #10 delivers major performance upgrades including DLSS integration, a new inventory and character system, smarter enemy AI, and a wave of quality-of-life improvements and fixes. Performance:
The game runs smoother:
Several major CPU optimisations were added.
- CosmeticDLSS integrated. It can be buggy a bitfeel free to feedback! UI: Huge UI overhaul landed in the build: navigating your loadout and the world just got a lot easier:
Updated loadout design: press TAB and see it yourself.
Inventory and Character outlook added.
Added tooltips for POI on the world map.
Updated radio incoming message widget.
Faction selection added (no big impact on the gameplay, but a glimpse on coming updates).
Combat AI:
We keep making enemies smarter:
Enemies now react to player movements and sounds.
Fixes:
A round of under-the-hood fixes to keep things running as intended. Thank you for reporting these!
Fixed attribute weapon comparison.
Fixed upscaling resolution changes.
Fixed bindings for camera and camera rotation.
Quality of Life:
A handful of small changes that make everyday play feel more polished:
Healing now takes 3s/6s with bandages/medkit.
Added bunker ambient sounds.
Mine deployment improvements.
Removed extra sound for POI reveal and removed zooming animation.
Added quick healing injection.
Dash renamed to Roll.
Craft added at a variety of locations.
Moved Frograt behind the bars in the sewers.
Added SFX for Fog combat arenas.
Fixed Domestic Spider.
Fixed coop bugs with Fog combat arenas.
Thank you for playing, testing, and sharing your thoughts. Keep it coming, every feedback helps us to make the game better.
Stay tuned! Follow our page for further updates! [dynamiclink href="https://store.steampowered.com/app/2468200/DDoD/"]
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