Update log
Full DDoD update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Balance
- Fixes
- Store
Thank you for all the bug reports and efforts filing the user feedback and forms, this is really help us to find the blockers in the world and fix them asap!
New features
- CosmeticAdded simple help screentutorial
Added base Custom Buttons Bindings
Enabled automatic locale selection on game start based on Steam settings
Shepherds switch focus on chickens when they scream
Metro station added to the bunker
Added 'I'm stuck' button to user feedback menu. Now it sends report and teleporting player back across movement history.
Improvements
Hide cursor during gameplay (Keyboard/Mouse)
Shooting cancels Melee
Added inventory descriptions for melee weapon, barrel extensions and batteries
PSO add keep low level cvar
Flashlight now casts direct shadows. Light for local character related meshes separated for 0 and 1 light channels. Local character receives light only from 1 channel and its flashlight does not emmit light to that channel to avoid flashlight self-shadows.
Shepherd new dead animation \\ reaction on fire and shock
turn on pso caching to disk, lower global distance field range for optimization
fix shadow resolution for medium quality
system hardware benchmark lower GPU multiplication
Heroncobra escape from danger behavior
Increase size of teammates markers on Minimap (added marker size map for a map and some refactoring)
Disabled SM DX11 which is not supported
Soldier firearm damage decreased
Bug-Fixes and crashes
Camera rotation not working on clients after joining session(Keyboard&Mouse)
Implemented the force set input mode to game on save/load
Fix collisions on loot containers
Fix places when users fly
Fix unintended changes to map texture quality when modifying texture quality in settings
Fix places when users stuck
Fix Ensure Failure in CommonUIActionRouterBase
Fix player stuck
- Fix ensure failureCommonInputSubsystem in DDoDActionHint.cpp (added the on input subsystem initialized delegate in engine code)
Fixed fatal exception caused by invalid AbilitySystemComponent during Molotov's Cocktail Zone tick.
Fix window Zombie at the start
Fix durability increasing and some refactoring for weapon attributes in loadup widgets (integrated string tables for item attributes)
Fix windows trigger distance
Fix collision on the window texture
Fix player stuck
Fix collision loot door in mil camp
Fix Controls stop working when using healing or player dies during interaction
fix battery not auto equipping from loot
Fix Player can fly from the Bunker roof
Fixed abnormal NPCs brightness while burning | shaterring via PYRO
See you in the fog,
The DDoD Team💜
Source
