HomeGamesUpdatesPricingMethodology
Steam News27 June 20179y ago

Patch 1.03

Due to complaints of balancing issues two characters in the game have been patched. Frank Complaint: Under-powered due to lack of damage and not enough speed to compensate.

Full notes

Full DC Wonder: Unlimited update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedDue to complaints of balancing issues two characters in the game have been patched. Frank Complaint: Under-powered due to lack of damage and not enough speed to compensate. Solution: Frank's passive (Mach 3) has been buffed, increasing his running speed to 200% instead of 150%. Franks passive also increases his attack speed to 150% instead of 125%. An after-image effect has been added to help indicate when this takes effect. Mario Complaint: Over-powered due to his low-attack ("Where's the QB?") making him nearly invulnerable. Solution: Hitbox on Mario's body has been increased slightly and the hitbox on his charge-flame has been shortened, allowing strikes from above and below to be more effective. In addition, a chime has been added to the special gauge to help indicate when it has been filled. (If you already downloaded the game, you may have to reinstall it to apply these changes) Thanks to those who brought this to my attention, and please continue to let me know about any recurring issues.

Due to complaints of balancing issues two characters in the game have been patched.

Frank Complaint

Under-powered due to lack of damage and not enough speed to compensate.

Solution

Frank's passive (Mach 3) has been buffed, increasing his running speed to 200% instead of 150%. Franks passive also increases his attack speed to 150% instead of 125%. An after-image effect has been added to help indicate when this takes effect.

Mario Complaint

Over-powered due to his low-attack ("Where's the QB?") making him nearly invulnerable.

Solution

Hitbox on Mario's body has been increased slightly and the hitbox on his charge-flame has been shortened, allowing strikes from above and below to be more effective. In addition, a chime has been added to the special gauge to help indicate when it has been filled. (If you already downloaded the game, you may have to reinstall it to apply these changes) Thanks to those who brought this to my attention, and please continue to let me know about any recurring issues.

Source

Steam News / 27 June 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.