Full notes
Full DC Wonder: Unlimited update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Due to complaints of balancing issues two characters in the game have been patched.
Frank Complaint
Under-powered due to lack of damage and not enough speed to compensate.
Solution
Frank's passive (Mach 3) has been buffed, increasing his running speed to 200% instead of 150%. Franks passive also increases his attack speed to 150% instead of 125%. An after-image effect has been added to help indicate when this takes effect.
Mario Complaint
Over-powered due to his low-attack ("Where's the QB?") making him nearly invulnerable.
Solution
Hitbox on Mario's body has been increased slightly and the hitbox on his charge-flame has been shortened, allowing strikes from above and below to be more effective. In addition, a chime has been added to the special gauge to help indicate when it has been filled. (If you already downloaded the game, you may have to reinstall it to apply these changes) Thanks to those who brought this to my attention, and please continue to let me know about any recurring issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
