Full notes
Full DayZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors,
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Balance
- Server
The new 1.07 Update brings some important fixes and exciting new elements to the game. We are adding the Repeater Carbine which uses .357 rounds, and the 12ga Rubber Slugs which can be used by any of your favorite shotguns. This new update also focus on important fixes, from small gameplay tweaks to the inventory fixes that were affecting the players experience since the release of the 1.06 Update. You will also be able to find the newly added Amusements Parks, which are scattered across Chernarus.
Watch the trailer, and read the patch notes below.
PATCH NOTES NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME ADDED
Added: Repeater Carbine
Added: .357 Rounds
Added: 12ga Rubber Slugs
Added: Amusement park locations throughout Chernarus
FIXED
Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
Fixed: The map always used to open at the top left corner (now remembers the last opened position)
- FixedThe action "Jump out" was disabled from the back seats of the ADA 4x4
Fixed: Action circle was missing while dismantling the oven
Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
Fixed: Issue caused by starting an action with a desynchronized item in hands
Fixed: An animation glitch related to throwing
Fixed: Several types of inventory interactions related to item reservation
- FixedWater bonus from wells was added too early in the action
Fixed: Infected would not cause bleeding wounds as intended
Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
Fixed: Issues with a ladder on the construction site
Fixed: Wooden plank stacks could spawn on top of each other
Fixed: The big doorway of the sawmill had bullet collision even when opened
Fixed: Object placement on Enoch and ChernarusPlus
Fixed: Yellow heat comfort was giving a penalty on health regeneration
Fixed: Position of the combination lock widget, LODs, and textures
Fixed: The player could collide with individual ivy parts
Fixed: The Denim Skirt showed the wrong colour in 1st person view
Fixed: Infected could not navigate into the large grey sheds
Fixed: The Construction Lights behaved incorrectly when thrown
Fixed: It was not possible to empty liquid containers inside buildings
Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)
Fixed: The Thermometer would always display 0 degrees (https://feedback.bistudio.com/T146710)
Fixed: Night vision was darkened when someone entered the players' network bubble (https://feedback.bistudio.com/T147106)
Fixed: Base building actions could be mixed up resulting in building the wrong part
Fixed: Large numbers (quantity) were not fully visible in the hand slot
Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)
Fixed: Item description of the beige Working Boots
CHANGED
Changed: Global lighting changes (ground-lighting addition, brightness of the day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds
Source
Changelog.gg summarizes and formats this update. How we read updates.
