Full notes
Full DayZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Gameplay
- UI and audio
- Maps
Hello Survivors, as this week we have some national holidays coming up in the Czech Republic and a big part of the team took this chance to take a few days of vacation, this Status Report will be shorter than usual. However, we are diving into exciting content regardless, as we will be talking about the upcoming first big update for 0.63. And we are happy to showcase another huge collection of your awesome community content - Let's get to it!
Dev Update/Eugen
Community Spotlight
Dev Update/Eugen
Dear Survivors, it's about time to talk about the content update that's coming to Stress Test branch very soon and will get rolled over to the Experimental servers after making sure everything works as intended. We will try and batch the content updates in this way so we can stabilize and make sure the content works properly.
AI Sensors/Audibility/Vi sibility
With this change you will see your stealth options getting expanded by quite a bit: Besides stances, the colours and weight of items will affect your ability to avoid zombies and confuse their perception.
Hidden Stash
With this feature, you'll be able to hide your loot underground and put containers to use. The shovel will be spawning alongside the new containers ready to use. Same goes for corpses.
Character - Unconsciousness
Shock stat and weapon hits that increase it can cause the character to fall unconscious to be possibly saved by friends in your group. With the unconsciousness state, you'll be seeing more options to disable players and interact with them in combat.
CPR
The ability to CPR people with high shock values.
Gestures
The new radial menu alongside the newly added gestures will now be available for even more interactions and videos you may create.
Repairing
Items like the Sewing kit, Weapon Cleaning kit, Duct tape and more are seeing a comeback as durability matters again. Weapons don't jam yet but that's something you'll definitely see in a future content update.
New weapons
Yes, there are new weapons coming to the game and it's two classics that everybody loves. M4A1 and Mosin. Yay!
Scopes
There is no definite list of scopes coming yet in the first content update, but, based on the weapons currently in the game, we will deliver a meaningful selection.
Soft skills
The Soft skills are getting in, so you'll see the basic specializations working and your crafts bringing better results faster.
Environmental Exposure
The temperature system will start working without any repercussions first to gather more information on how harsh we want to get.
Jumping
We have started working on a huge animation set for jumps and climbing this year. So with the upcoming update, the first part of this package is gonna get in and give you the ability to cross some basic obstacles improving your manoeuvrability throughout Chernarus.
Diseases
Diseases and associated effects (coughing, sneezing and more) are returning as well as items that resolve possible negatives, such as purification tablets. This includes the possibility of diseases transfer from player to player and items.
Compass
The first part of the navigation system in DayZ besides the new map is the compass. Hopefully, it will help you to learn more about Chernarus and its intricacies.
Ambient Loot
One of the core features that we want to use to
Source
Changelog.gg summarizes and formats this update. How we read updates.
