Full notes
Full DayZ update
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Repeated intro
Hello survivors! Christmas is coming and we have a small gift for you - 0.61 on Stable branch, Brian is going to tell you more about it. Peter talks about character growth and Mirek has information about vehicles, and their presence on Exp/Unstable. Contents This Wee k Dev Update/Hicks Dev Update/Peter Dev Update/Mirek
What changed
- Balance
- Server
- Gameplay
- Fixes
- UI and audio
- Performance
Community Spotlight
Dev Update/Hicks
Greetings Survivors, For those that weren't aware - we pushed 0.61.136770 to Steam stable branch yesterday. While there are still some issues we want to address (VOIP Volume, Supersonic cracks, Container contents desync, Infected footsteps volume, status modifiers stuck, and more) we looked at the experience the tests over the weekend provided, compared to what was going to be available to those on Stable branch over the holiday break and decided to go ahead and make the move. This allows us to ensure that users on Steam stable over the holiday season will be able to enjoy a stable DayZ 0.61 experience, while we continue to address the issues the team is concerned about on Exp/Unstable branch, and pending build health potentially push these over to Stable on our regularly scheduled Wednesday maintenance. Lets take a look at the milestone goals for 0.61 Stable, and then we'll cover what is currently on Exp/Unstable branch - as well as what is pending a new Exp/Unstable update. 0.61 Milestone Goals:
Server Login Queue
Merge of New Audio Technology from Arma 3 Eden Update.
Update of Weapon Sounds for New Audio Technology.
Dynamic Spawning of Infected.
Predators (Wolves)
Dynamic Shadows
Network Synchronization Improvements
New Server Browser
While we're happy to say that we've hit all of these milestone goals for 0.61, there are still issues that need to be addressed. Currently on Exp/Unstable we have build 0.61.136796 which is focused on the following changes:
Fix for issues with container contents desync
Fix to address supersonic cracks
Adjustments of animal SFX levels
Adjustments of infected footsteps levels
Adjustment to Infected swing SFX
In addition to the build currently in test on Exp/Unstable we are focused on more Exp/Unstable updates to address:
Status Modifier Updates
Adjustments to Dynamic Lights
VOIP Volume too quiet
Issues with Hand Slots on corpses
Some clients experiencing FPS drops
And lastly, as promised - future 0.61 Exp/Unstable builds will also be pushed (more than likely after the holiday break) with changes to test network sync on vehicles in DayZ. These builds likely will have vehicles set up to spawn ready to drive, but don't expect that change to follow through to Stable branch! We're all enjoying watching, reading, and hearing about your adventures in the latest change to Stable branch DayZ and we hope you all have a safe and enjoyable holiday break. This will be our last Status Report until January 10th, so see you all in the new year! - Brian Hicks / Creative Director
Dev Update/Peter
Don't get attached to your gear. This well known DayZ rule is there with us from very beginning. But then what is it, that you should be attached to? In short, it's your character, a survivor in post apocalyptic world full of infected and other threats, where every choice matters and has its consequences. It's easy to say that, but currently the only attachments your character has is his/her gear, his/her location within the world and his/her state. Losing all the gear, getting seriously sick or suddenly need fast travel
Source
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