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Steam News28 September 20169y ago

Status Report - 28 Sept 2016

Contents This Week Development Board Spotlight Dev Update/Hicks Dev Update/Peter Dev Update/Mirek Dev Update/Viktor Community Spotlight Steam post image Dev Update/Hicks Greetings Survivors, First off let me apologize f

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What changed

2 fixes1 addition7 changes0 removals
  • Server
  • Performance
  • UI and audio
  • Gameplay
  • Balance
fixedDev Update/HicksGreetings Survivors, First off let me apologize for the status report being pushed a day, I was unfortunately ill over the last few days - and wanted to ensure that the data in the Status Report reflected the most up to date state of our 0.61 branch, and where we were with it. Yes, we are still working on destroying the last few remaining issues preventing us from pushing 0.61 to experimental. As is usual, I'm going to walk you all through what those issues are in this Status Report so you're aware of what they are, and what it is that is keeping 0.61 from hitting the experimental servers. Once we go over those, I'm going to spend some time discussing points made over on our forums in regards to status reports, and feature set backlog so as to address some discussion I've read on the community side regarding those. In addition to that, Peter will spend some time sharing his excitement for future changes to the animation system, player controller, user actions, and so forth, Miroslav will discuss some of his teams current tasks, and Viktor will elaborate on some of the work the animation team is focused on for builds past 0.61. As of this morning, we're looking at approximately 11 open must fix issues, are regression testing 5 other issues that have been flagged as resolved by the developers assigned to the issue(s). Taking a look at what exactly that means: Current Must Fix Open Issues:
changedDev Update/HicksClient crash after exiting title
changedDev Update/HicksPlayer SFX sounds near silent
changedDev Update/HicksPlayer position stuttering under 100+ ms network conditions
changedDev Update/HicksSome lighting conditions not casting proper shadows
changedDev Update/HicksMagazine capacity issues

Contents This Week

  • Development Board Spotlight

  • Dev Update/Hicks

  • Dev Update/Peter

  • Dev Update/Mirek

  • Dev Update/Viktor

  • Community Spotlight

Steam post image

Dev Update/Hicks

Greetings Survivors, First off let me apologize for the status report being pushed a day, I was unfortunately ill over the last few days - and wanted to ensure that the data in the Status Report reflected the most up to date state of our 0.61 branch, and where we were with it. Yes, we are still working on destroying the last few remaining issues preventing us from pushing 0.61 to experimental. As is usual, I'm going to walk you all through what those issues are in this Status Report so you're aware of what they are, and what it is that is keeping 0.61 from hitting the experimental servers. Once we go over those, I'm going to spend some time discussing points made over on our forums in regards to status reports, and feature set backlog so as to address some discussion I've read on the community side regarding those. In addition to that, Peter will spend some time sharing his excitement for future changes to the animation system, player controller, user actions, and so forth, Miroslav will discuss some of his teams current tasks, and Viktor will elaborate on some of the work the animation team is focused on for builds past 0.61. As of this morning, we're looking at approximately 11 open must fix issues, are regression testing 5 other issues that have been flagged as resolved by the developers assigned to the issue(s). Taking a look at what exactly that means: Current Must Fix Open Issues:

  • Client crash after exiting title

  • Player SFX sounds near silent

  • Players can become severely out of sync

  • Some firearms not firing on first mouse click

  • Player position stuttering under 100+ ms network conditions

  • Some lighting conditions not casting proper shadows

  • Known 0.60 item duplication methods

  • Magazine capacity issues

  • New methods for players swimming in ground

  • UI Zeroing not present

  • Glock muzzle flash / SFX not present for other players

Obviously some of these issues are far more critical than others, and some are new. Over the last few weeks we've been fairly aggressive with some of our bug bash sessions, and while it is most definitely frustrating for all of us - I'm very pleased with the fact we've been able to track down some of these critical issues. For example, the players out of sync issue (#3 on the above list) took a good deal of time to find a proper repro on, but the behavior it caused makes for a total break down of network messaging between two players. Causing some animations, and sounds caused by other players to not show up properly for several minutes. (Think gunshots, or player position) which will only lead to incredibly frustrating gameplay and is something I absolutely do not want to see on the Steam branches. Tackling known methods for duplication, animation glitching, and so on are also absolutely critical to get resolved - and left unchecked will do damage to both the economy, and player experience in the time between new builds being pushed to Steam. In addition to those, the issues we're currently regression testing include issues with player temperatures / modifiers, player sounds, and several serious client crashes. The player temperature issue is something I've spent a good deal of time focusing on, and discussing with Peter's design team on. As

Source

Steam News / 28 September 2016

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