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Steam News8 February 201511y ago

Status Report - 06 Feb 15

Greetings Survivors! As most of you may know by now, 0.53 released to stable branch with build 126384.

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Greetings Survivors! As most of you may know by now, 0.53 released to stable branch with build 126384. After daily iterative updates to experimental branch we were able to resolve the branch update preventing bugs, we moved forward with work on the next stable branch update 0.54. 0.53 has some outstanding new content, but for me personally the focus of this months stable update was taking a more aggressive stance on exploiting, and cheating within the development period of DayZ. As I've mentioned before, security in competitive multiplayer gaming is an ongoing battle for the industry. Add into this the fact that DayZ is still early in its development, with extensive changes to the engine ongoing, as well as existing vulnerabilities in legacy portions of the technology, and we have an uphill battle to deal with. The positive side of this coin however is very clear. Being vigilant in monitoring, investigating, and preventing exploits and vulnerabilities during DayZ's development period will make for a stronger game at release. As our work with BattlEye on 0.53 continues to evolve, there are several fronts we can utilize to increase our awareness and speed at which we can identify and address vulnerabilities with each stable branch update.

What changed

0 fixes1 addition4 changes0 removals
  • Security
  • UI and audio
addedGreetings Survivors! As most of you may know by now, 0.53 released to stable branch with build 126384. After daily iterative updates to experimental branch we were able to resolve the branch update preventing bugs, we moved forward with work on the next stable branch update 0.54. 0.53 has some outstanding new content, but for me personally the focus of this months stable update was taking a more aggressive stance on exploiting, and cheating within the development period of DayZ. As I've mentioned before, security in competitive multiplayer gaming is an ongoing battle for the industry. Add into this the fact that DayZ is still early in its development, with extensive changes to the engine ongoing, as well as existing vulnerabilities in legacy portions of the technology, and we have an uphill battle to deal with. The positive side of this coin however is very clear. Being vigilant in monitoring, investigating, and preventing exploits and vulnerabilities during DayZ's development period will make for a stronger game at release. As our work with BattlEye on 0.53 continues to evolve, there are several fronts we can utilize to increase our awareness and speed at which we can identify and address vulnerabilities with each stable branch update.
changedIf you discover any exploit or bug you believe to be unknown - file a bug on the DayZ feedback tracker. feedback.dayzgame.com Follow up to this with an email to security@dayz.com and include the link to your tracker issue in the body of your email.
changedPreviously mentioned, integrating our work with BattlEye on a closer level with the Valve Anti-Cheat system and team
changedExpanding upon the existing internal security team as we grow closer to 1.0
changedEnough about cheating though, lets talk about a few key points that everyone wants to know about as 2015 kicks off. Infected/Animal AI : Like many systems that involve large changes to the engine, the development of this system occurs in its own branch, outside the main trunk of DayZ development. This is not just because of limited functionality, development of core systems like this can frequently cause stability issues in the base game as they are worked on. Once their functionality is present at a base level, they are merged into the main game and pushed to stable branch in that months stable update. For those that were able to get a glimpse of this system early on in 0.53 experimental, you saw some outstanding changes to the way the A.I. for animals functioned. Beyond the animal side of the A.I. changes, infected A.I. redesign is aimed at introducing proper stealth gameplay and evasion in order to survive against the infected, and especially within urban environments. Renderer : As with the A.I. redesign, work on this is done outside the main trunk of DayZ development. A large part of the core engine teams' work, detaching the renderer from the engine side simulation is and has been a massive task that takes a significant amount of man hours. As we begin to see the fruits of the work done on this portion of the tech merged over into the stable branch of DayZ in the coming months, this will allow the engine team to start work on bringing newer Direct X support into DayZ. Audio : Some of the most irritating and pesky issues affecting gameplay within development builds can be traced to the audio side of our base engine. Redesigning the existing technology into a more robust solution
  • If you discover any exploit or bug you believe to be unknown - file a bug on the DayZ feedback tracker. feedback.dayzgame.com

    • Follow up to this with an email to security@dayz.com and include the link to your tracker issue in the body of your email.

  • Previously mentioned, integrating our work with BattlEye on a closer level with the Valve Anti-Cheat system and team

  • Providing an in-game option for players to report suspected cheaters

  • Expanding upon the existing internal security team as we grow closer to 1.0

Enough about cheating though, lets talk about a few key points that everyone wants to know about as 2015 kicks off.

Infected/Animal AI

Like many systems that involve large changes to the engine, the development of this system occurs in its own branch, outside the main trunk of DayZ development. This is not just because of limited functionality, development of core systems like this can frequently cause stability issues in the base game as they are worked on. Once their functionality is present at a base level, they are merged into the main game and pushed to stable branch in that months stable update. For those that were able to get a glimpse of this system early on in 0.53 experimental, you saw some outstanding changes to the way the A.I. for animals functioned. Beyond the animal side of the A.I. changes, infected A.I. redesign is aimed at introducing proper stealth gameplay and evasion in order to survive against the infected, and especially within urban environments.

Renderer

As with the A.I. redesign, work on this is done outside the main trunk of DayZ development. A large part of the core engine teams' work, detaching the renderer from the engine side simulation is and has been a massive task that takes a significant amount of man hours. As we begin to see the fruits of the work done on this portion of the tech merged over into the stable branch of DayZ in the coming months, this will allow the engine team to start work on bringing newer Direct X support into DayZ.

Audio

Some of the most irritating and pesky issues affecting gameplay within development builds can be traced to the audio side of our base engine. Redesigning the existing technology into a more robust solution

Source

Steam News / 8 February 2015

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