Full notes
Full DayZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Security
- Gameplay
Its been a busy week over here in the DayZ development offices. With work pushing forward on 0.53 the team is focused on the last few remaining major issues before the push. As we go into test/fix/regression with 0.53, there are several things every Early Access user should be aware of:
We will be analyzing builds daily for a 0.53 stable branch candidate
Once we have a build, Stable branch servers will be brought offline for the update
The 0.53 update will include a public hive reset.
This will not affect private shards
The 0.53 update has a good amount of security fixes, as well as content additions, support for adminlogs, and should roll out with the new BattlEye protection. Over the next few days you will see us roll out incremental updates to experimental branch as we iterate towards a good 0.53 candidate. For those who operate servers, remember - adminlogs will be accessible on both public, and private shard servers and contain the following info:
Connections/Disconnections (With in-game name and Steam 64 ID)
Player X (w/Steam 64 ID) killed Player Y (w/Steam 64 ID)
Player X (w/Steam 64 ID) damaged Player Y (w/Steam 64 ID)
Direct Chat (Text)
In addition to the changes and updates above - 0.53 will include, but is not limited to:
Upgrading of fireplaces all the way to the furnace
Proper consumption of fuel for fireplaces
Crafted leather clothing
Anti-duplication fixes
Anti-cheating fixes
A new island featuring the new prison complex
Changes to Skalisty Island
Vehicle Persistence
And so much more
PAX South was at the end of the week, and DayZ had a strong presence at the show. Integrating with prolific DayZ Storytellers from both Youtube and Twitch, we partnered with Astro Gaming for developer/content creator meet and greets, as well as with Twitch to discuss 0.53, Security and Anti Cheat measures, Steam Workshop, and more. https://www.youtube.com/watch?v=MVt387lsTHo As DayZ hits 3,000,000 units sold we look forward to all the possibility that 2015 holds for DayZ. With the project slowly able to reap the rewards of hard work put in by the engine and gameplay programmers over the months prior. I for one cannot wait to begin to roll these changes out to stable branch. Again, keep an eye on Experimental Branch daily as we iterate towards the 0.53 release. As always I encourage you to head over to the Developer Discussion subforums at the official DayZ forums. Department Leads are always available there to discuss the ongoing development of DayZ with you. I'm convinced the PAX Pox caused the Chernarusian Outbreak. - Brian Hicks / Lead Producer Read more: devhub.dayz.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
