Full notes
Full DayZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com Map and spawn changes : Severograd, and new villages in vicinity New items : -Hunting Knife -Balaclava (different versions) -Firefighter jacket (different versions) -Cattle Prod -Stun Baton -Telescopic Baton -MASKA helm -Medical Thermometer -RDG-5 Explosive Grenade -Soviet Officer Hat -Various spawn table changes New mechanics : -New melee hit detection -Player temperature -Resuscitation -Fibrillation -New events (helicopter crashes, vehicle spawns etc.) -New door implementation -Players can now run up and down the stairs -Zombie variations -First iteration of central economy. -Animal navmesh New animations : -Digging Animations -New restrained crouch pose -New restrained crouch walk -CPR animations -New zombie walks, runs, sprints and idle variations -Ragdoll changes Fixed : -Duplication techniques removed -Shotgun pellets in multiplayer are now working -Player can no longer take an item in hand while handcuffed -Various gesture related fixes and polishing -Raised move with bow in Standing stance and rotations with bow -Minor polishing for different reloads -Unintended fishing cancellation by player movement should be reduced -Wearing raincoat and gorkas now prevents you from soaking from rain -Clothes drying revisioned -Berry picking, tree and kindling gathering and worms digging can now be cancelled -Player gets wet even when only partially submerged in water -Ruined axe warning message -Balaclava mask can get wet -Weather client synchronization -7.62x39 cartridges have weight -Rags and sticks are spent when they are in hand before crafting starts -Allowed swing detection for most melee weapons -Added sound, music, radio and speech fade in dead state -Battery licking animation for check battery action -Various desync issues -Various server performance issues -Player can no longer change weapon when in water -Player collisions adjusted to reduce clipping through walls in various situations -Fixed an issue where certain gestures would not get called from raised stance -Fixed footstep sounds in various moves -Fixed an issue where the player could fall to the ground after performing "Drink All" action -Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained -Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances Issues : -Persistence (Events do not get loaded properly after server restart) -Persistence (Server state can become corrupted due to grenades stored in containers) -Melee (When using rapid left click there is a high chance that melee weapon will get switched) -Broken shadows in some cases -Zombies are unable to get into some of the buildings. -Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)
Source
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