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Steam News5 February 201412y ago

Changelog - 0.33.114926

This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS.

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedThis build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning. Known Issues: - Spawns: Loot is not spawning in military tents - Spawns: Some structures in Svetlo currently do not spawn loot - Server: Servers under load can delay actions from the client - Graphics: Only 4 dynamic light sources will be rendered at one time currently - Actions: Looting a dead body may make a ghost clone copy of the inventory New: - Actions: chambering SKS round from pile, loading 10 rounds from pile - Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations) - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Crafting: Waterbottles and canteens now allow pouring water between them - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds - gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds - gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gear: Hard hats added in various colors - Gear: Motorcycle Helmets have black visor variants - Gear: Small, uncomfortable, and silly (but cute) children's school backpack - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly - Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes) - Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe - Server: Player spawns now cached by engine directly, increasing performance - Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS) - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Spawns: Healthcare Center now spawns loot - Spawns: .45acp box of 25rnds added to loot spawns - Spawns: Police stations now spawn loot - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Systems: Fractures can now occur due to melee and shot damage, not just environmental - Systems: Fractures (arms/legs) now saved and loaded correctly from database - Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another

This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning. Known Issues: - Spawns: Loot is not spawning in military tents - Spawns: Some structures in Svetlo currently do not spawn loot - Server: Servers under load can delay actions from the client - Graphics: Only 4 dynamic light sources will be rendered at one time currently - Actions: Looting a dead body may make a ghost clone copy of the inventory New: - Actions: chambering SKS round from pile, loading 10 rounds from pile - Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations) - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Crafting: Waterbottles and canteens now allow pouring water between them - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds - gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds - gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gear: Hard hats added in various colors - Gear: Motorcycle Helmets have black visor variants - Gear: Small, uncomfortable, and silly (but cute) children's school backpack - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly - Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes) - Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe - Server: Player spawns now cached by engine directly, increasing performance - Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS) - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Spawns: Healthcare Center now spawns loot - Spawns: .45acp box of 25rnds added to loot spawns - Spawns: Police stations now spawn loot - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Systems: Fractures can now occur due to melee and shot damage, not just environmental - Systems: Fractures (arms/legs) now saved and loaded correctly from database - Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another

Source

Steam News / 5 February 2014

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