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Steam News12 December 20256mo ago

📢 Developer Update – New UI

Hey everyone, Here’s what’s new in this update: New UI: Weapon, ammo and buyable ui to help know when things running out or have been destroyed. Fixes & Improvements: Added textures to tinytims.

Full notes

Full Day of the Dino update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

9 fixes7 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Performance
addedHere’s what’s new in this update:
addedNew UI:
changedWeapon, ammo and buyable ui to help know when things running out or have been destroyed.
changedFixes & Improvements:
addedAdded textures to tinytims.
fixedFixed spawn room dino spawns from not updating.

Day of the Dino changes

addedHere’s what’s new in this update:
addedNew UI:
changedWeapon, ammo and buyable ui to help know when things running out or have been destroyed.
changedFixes & Improvements:
addedAdded textures to tinytims.

Here’s what’s new in this update:

New UI:

Weapon, ammo and buyable ui to help know when things running out or have been destroyed.

Fixes & Improvements:

  • Added textures to tinytims.

  • Fixed spawn room dino spawns from not updating.

  • Fixed spawn room props from blocking key pathways.

  • Fixed spawn room weapons not spawning in.

  • Fixed end game car not triggering the escape.

  • Fixed getting under the map.

  • Fixed getting killed after wave 45.

  • Fixed dino wave text from saying "wave:" when the wave is over

  • Added 50 points after beating a wave and it goes up by 50 each wave completed.

  • Added pause menu text to help tell you what each input field dose.

  • Added new camera movement for hitting/getting hit.

  • Fixed lighting doubling up in some settings and areas.

  • Fixed fog settings on low graphics from showing.

  • Added FPS counter/limiter (still getting worked on, can't be seen in game yet).

Thank you all so much for playing, supporting, asking questions, and giving feedback. It genuinely means a lot to us and helps shape these projects more than you realize.

— Dev Team

Source

Steam News / 12 December 2025

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