Full notes
Full Day of the Dino update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
Day of the Dino changes
Here’s what’s new in this update:
New UI:
Weapon, ammo and buyable ui to help know when things running out or have been destroyed.
Fixes & Improvements:
Added textures to tinytims.
Fixed spawn room dino spawns from not updating.
Fixed spawn room props from blocking key pathways.
Fixed spawn room weapons not spawning in.
Fixed end game car not triggering the escape.
Fixed getting under the map.
Fixed getting killed after wave 45.
Fixed dino wave text from saying "wave:" when the wave is over
Added 50 points after beating a wave and it goes up by 50 each wave completed.
Added pause menu text to help tell you what each input field dose.
Added new camera movement for hitting/getting hit.
Fixed lighting doubling up in some settings and areas.
Fixed fog settings on low graphics from showing.
Added FPS counter/limiter (still getting worked on, can't be seen in game yet).
Thank you all so much for playing, supporting, asking questions, and giving feedback. It genuinely means a lot to us and helps shape these projects more than you realize.
— Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
