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Steam News18 January 20265mo ago

Dawnsbury Days 4.11 (versatile-handed weapons, Dispel Magic, ...)

Features: Feature: Wielding two-handed weapons in one hand. You can now wield two-handed weapons in one hand by removing a hand from them, either in combat or out-of-combat.

Full notes

Full Dawnsbury Days update

Read the full published notes in a cleaner layout. The original post stays linked below.

Balance at a glance

1.4× above typical patch

Other fixes

removedFeatureRemove from play. Some effects and spells can now remove creatures from play. "Removed from play" is a new game zone which is a holding area for creatures who aren't on the battlefield, for example, creatures who are swallowed whole, who plane shift onto other planes of existence, or who are briefly outside the current time. The effect that removes a creature from play determines what actions the creature that's removed from play can take while outside play (if any), and how it can return in play.
fixedRules (grappling)Fixed that Large and larger creatures couldn't sustain a grapple in their extended natural reach.
addedModdingAdded [c]QEffect.WithDispellable(...)[/c] to designate an

Source notes

Features:

  • Feature: Wielding two-handed weapons in one hand. You can now wield two-handed weapons in one hand by removing a hand from them, either in combat or out-of-combat. You can't use most two-handed weapons with one hand only. You can hold them in your hand, but can't attack. Some weapons allow you to attack even if you hold them in one hand, but they will deal less damage. Each item will tell you if it works in this "lesser" form.

    • New item: bastard sword

    • Rules fidelity: You can now grip the earthbreaker and the staff with one hand only, but you will deal less damage with a one-hand grip.

  • FeatureRemove from play. Some effects and spells can now remove creatures from play. "Removed from play" is a new game zone which is a holding area for creatures who aren't on the battlefield, for example, creatures who are swallowed whole, who plane shift onto other planes of existence, or who are briefly outside the current time. The effect that removes a creature from play determines what actions the creature that's removed from play can take while outside play (if any), and how it can return in play.

Character content:

  • New alchemist feat: Healing Bomb

  • New animal companions: Cat, Wolf.

  • New general feats: Breath Control

  • New items: runestone of shifting, ring of wizardry (type I, type II, type III, type IV)

  • New ranger feat: Enlarge Companion

  • New spells: dispel magic

Character content (beyond the level cap):

  • New feats: Castigating Weapon, Elemental Shape, Emotional Surge, Fearsome Brute, Impose Order, Imposing Destrier, Knockback Strike, Ongoing Strategy, Quicken Spell, Signature Spell Expansion, Silencing Strike, Sneak Savant, Winding Flow, Litany Against Sloth, Greater Debilitating Bomb, Greater Bloodline (dragon wings, arcane countermeasure, celestial brand, abyssal wrath, flame pillar, you're mine), Radiant Blade Spirit, Overwhelming Energy, Side by Side, Widen Kinetic Aura, Effortless Concentration, Heroic Presence, Whirlwind Strike

  • New spells: cast into time, maze, true target, "all is one, one is all", summon archmage, summon draconic legion, uncontrollable dance, meteor swarm

  • New items: shadow signet, major healing potion, greater elixir of life, major elixir of life, true elixir of life

  • Classes (Ranger): Rangers now can access the Incredible Companion feat at level 10.

User interface:

  • User interface: Portrait selector will now appear with a scrollbar instead of reducing portrait size, so that portraits are still readable even if you have a lot of them.

  • User interface: Rules blocks for items are now prettier and more structured, and show a scrollbar if the item description is too long.

  • Classes (Psychic): The actions granted by the psychic's subconscious minds now have short descriptions for use on the stat block.

  • Classes (Rogue)Nimble Dodge (and its Nimble Roll upgrade) no longer ask you if you want an extra circumstance bonus if you already have as much circumstance bonus anyway from other factors (such as a raised shield or cover).

Rules fidelity:

  • Classes (Alchemist): Debilitating Bomb now inflicts a status penalty to Speed rather than an untyped penalty.

  • Classes (Champion): When you have the Blade Ally divine ally, you can now choose between disrupting, shifting, ghost touch and returning instead of having only disrupting.

  • Rules (grappling)Fixed that Large and larger creatures couldn't sustain a grapple in their extended natural reach.
  • Rules (monster grab): Monsters' grab ability is no longer affected by concealment (though the initial Strike monsters must make to qualify for the free grab is still affected as normal).

  • Spells (Power Word Blind): The spell now only dazzles enemies of level 14 or higher instead of blinding them.

Modding:

  • ModdingAdded [c]QEffect.WithDispellable(...)[/c] to designate an

Source

Steam News / 18 January 2026

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