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Steam News16 July 20261mo ago

Difficulty Balancing

Based on recent feedback, Easy Difficulty has been made a little bit easier: Easy Difficulty Enemy Health Scaling: 75% -> 70% Enemy Damage Scaling: 70% -> 50% Scales are based on 100% being Normal Difficulty.

In this update1

Full notes

Full Dawnhold update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Balance
changedEasy DifficultyEnemy Health Scaling: 75% -> 70%
changedEasy DifficultyEnemy Damage Scaling: 70% -> 50%
Enemy Health Scaling:75%70%Enemy Health Scaling: decreased, nerfEnemy Damage Scaling:70%50%Enemy Damage Scaling: decreased, nerf

Dawnhold changes

changedEnemy Health Scaling: 75% -> 70%
changedEnemy Damage Scaling: 70% -> 50%

Based on recent feedback, Easy Difficulty has been made a little bit easier:

Easy Difficulty

  • Enemy Health Scaling: 75% -> 70%

  • Enemy Damage Scaling: 70% -> 50%

  • Scales are based on 100% being Normal Difficulty.

Source

Steam News / 16 July 2026

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