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Steam News10 January 20215y ago

Update to versión 1.04

Happy New Year! Back from Christmas holidays, with a few updates and planning some future features like fast-actions and maybe key bindings (though this requires some heavy refactorization).

Full notes

Full Dawn of the Mexica update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • Gameplay
addedHappy New Year! Back from Christmas holidays, with a few updates and planning some future features like fast-actions and maybe key bindings (though this requires some heavy refactorization).
addedRandom name generator added to character creation, with a few common male and female mexica names.
addedNew unique added: Diego de Landa, the Inquisitor ( https://en.wikipedia.org/wiki/Diego_de_Landa )
changedLuck bonus now affects weapon critical failures, so if you have enough luck, it will be less likely that you get the harshest (stunned and knocked out) critical failure consequences.
changedChange in monster skills, since they were too fast. Internally they're treated like mana-less spells, which means they are too fast. This also will make owls hoot a little less frequently.
fixedBugfix: A streamer found a bug in which part of the second level wasn't generated when switching to it: https://www.youtube.com/watch?v=wnKCwbfAT9Y

Dawn of the Mexica changes

addedHappy New Year! Back from Christmas holidays, with a few updates and planning some future features like fast-actions and maybe key bindings (though this requires some heavy refactorization).
addedRandom name generator added to character creation, with a few common male and female mexica names.
addedNew unique added: Diego de Landa, the Inquisitor ( https://en.wikipedia.org/wiki/Diego_de_Landa )
changedLuck bonus now affects weapon critical failures, so if you have enough luck, it will be less likely that you get the harshest (stunned and knocked out) critical failure consequences.
changedChange in monster skills, since they were too fast. Internally they're treated like mana-less spells, which means they are too fast. This also will make owls hoot a little less frequently.

Happy New Year! Back from Christmas holidays, with a few updates and planning some future features like fast-actions and maybe key bindings (though this requires some heavy refactorization).

With this update:

  • Random name generator added to character creation, with a few common male and female mexica names.

  • Now both stunned and knockout status show in a corner how long they will be active. This will help you strategize better your following actions.

  • New unique added: Diego de Landa, the Inquisitor (https://en.wikipedia.org/wiki/Diego_de_Landa)

  • Luck bonus now affects weapon critical failures, so if you have enough luck, it will be less likely that you get the harshest (stunned and knocked out) critical failure consequences.

  • Change in monster skills, since they were too fast. Internally they're treated like mana-less spells, which means they are too fast. This also will make owls hoot a little less frequently.

  • Bugfix: A streamer found a bug in which part of the second level wasn't generated when switching to it: https://www.youtube.com/watch?v=wnKCwbfAT9Y

Its been impossible to replicate the bug, but watching the video closely it must be at 2.37.14 when switching to the Chapultepec level, since it fastly displays Chapultepec (2nd level) then Coatltitlán (1st level). The most likely problem is that the two level changes were so fast that this messed up the internal data.

Really unlikely but it indeed happened, so a fix was added: Internal code preventing level change overlap.

Source

Steam News / 10 January 2021

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