What changed
4 fixes2 additions1 change0 removals
- UI and audio
- Maps
- Performance
- Gameplay
fixedUmbra Map: - added BREAKABLE windows using UE5 Chaos Destruction. You can break the glass with spells, melee and running and/or jumping through it - you can now BREACH down, through the floor and land to the ground floor - fixed BREACH for the fence - added more lights - fixed some footsteps sounds - other minor fixes
changedLost Map: - collision fixes - river adjustments
addedGameplay: - added Hit Markers in HUD. Now you know where the damage comes from - added visual hit markers when you damage enemies - removed audio hit marker when you damage enemies
fixedCharacter: - fixed weapons position - visibility tweak - tweaked ragdoll - animations performance improvements - movement rework
fixedSpells: - added Continuous Collision Detection. No more stray spells - fixed ICE Ultimate Spell - adjusted Snipe and Bolt hit area. It was too small - tweaked Bolt
fixedSounds: - added reverb and EQ - fixed bolt sounds triggering many times
Dawn of Mages changes
fixedUmbra Map: - added BREAKABLE windows using UE5 Chaos Destruction. You can break the glass with spells, melee and running and/or jumping through it - you can now BREACH down, through the floor and land to the ground floor - fixed BREACH for the fence - added more lights - fixed some footsteps sounds - other minor fixes
changedLost Map: - collision fixes - river adjustments
addedGameplay: - added Hit Markers in HUD. Now you know where the damage comes from - added visual hit markers when you damage enemies - removed audio hit marker when you damage enemies
fixedCharacter: - fixed weapons position - visibility tweak - tweaked ragdoll - animations performance improvements - movement rework
fixedSpells: - added Continuous Collision Detection. No more stray spells - fixed ICE Ultimate Spell - adjusted Snipe and Bolt hit area. It was too small - tweaked Bolt
Patch notes:
Umbra Map: - added BREAKABLE windows using UE5 Chaos Destruction. You can break the glass with spells, melee and running and/or jumping through it - you can now BREACH down, through the floor and land to the ground floor - fixed BREACH for the fence - added more lights - fixed some footsteps sounds - other minor fixes
Lost Map:
- collision fixes
- river adjustments
Gameplay: - added Hit Markers in HUD. Now you know where the damage comes from - added visual hit markers when you damage enemies - removed audio hit marker when you damage enemies
Character:
- fixed weapons position
- visibility tweak
- tweaked ragdoll
- animations performance improvements
- movement rework
Spells: - added Continuous Collision Detection. No more stray spells - fixed ICE Ultimate Spell - adjusted Snipe and Bolt hit area. It was too small - tweaked Bolt
Sounds:
- added reverb and EQ
- fixed bolt sounds triggering many times
Video: - added vsync toggle