What changed
0 fixes0 additions1 change0 removals
changedUI & Quality of Life -Completely redesigned the menu UI to better match the game's aesthetic. -Improved HUD layout to provide clearer and more useful player information. -Added a new crafting UI with component placement mechanics. -Reworked the in-game paper map and added new location icons. -Equipment slots now play sound effects. -Added tooltips for items required to repair abode facilities. -Players can now press E to close certain menus (Workbench, Sewing Machine, Bed) instead of only Tab or Escape. -Updated the Early Access tab in the main menu. -Added a new Early Access launch splash image. -Added sound effects to several main menu buttons that previously had none. -Changed the main menu music. -Added a save version compatibility prompt when loading older saves. -Added a new help section in the pause menu -Added new dynamic tutorial tips Combat & Equipment -Removed all melee weapons (Axe, Knife, Cog Mace, and Cursed Bat). -Added new harvester melee combat and harvester modification system. -Added Remnant, a new crossbow that players begin the game with. -Renamed both previous crossbows. -Added crossbow bolt variants, including two new bolts: Glass Bolt, Bronze Bolt -Monster stats have been rebalanced. Inventory & Crafting -Added a new inventory carry weight system. Each item category now has its own maximum carry weight. -Adjusted the weight of every item. -Removed all forging equipment and the forging system. -Added a new forging menu to the Workbench. -Added the Crucible and Clay Pot. -Removed cooking gear and replaced it with the Cauldron. -Adjusted various crafting and cooking recipes. -Added new items: -Machine Fragment -Scrap Wood -Glass Shard -Introduced a new Heavy Scrap mechanic, currently being tested with car batteries. NPCs -Removed NPC Reputation. -Added temporary NPC dialogue. -Added a new Chat interaction for NPCs. This feature will be expanded in a future update. -Trader menus have been adjusted to support the new items. World -Added a waterfall cave. -Added new speed limit and road signs. -Warped Trees have received a visual upgrade, and Warped Bark is now easier to spot. -Added new falling leaves visual effects. -Improved interior lighting. -Removed snowy weather. -Reduced the amount of Weeping Crown found throughout the world. -Fixed missing textures on the Woodmill towers. Monsters -Added additional monster sound effects. -All monsters now feature new behaviors. -Added new models for the Sporemother and Spore Spawn. -Stingers and Spore Spawn now have footstep audio. Survival & Gameplay -Removed the tutorial. -Added temporary opening text that introduces the world's backstory when starting a new game. This will later be replaced with a full story-driven introduction and tutorial. -Increased the radius of the Pyrina's glow. Persephone can now manually extinguish ("snuff out") the flame. -Reworked the Poison status effect. Poison can now stack up to three times, with each stack further reducing Persephone's maximum stamina until she eats a Chantalla Flower. -Removed Antidote. -Reduced the maximum amount of Nectar that can be harvested from Nectar Flowers. -Added a new death penalty status effect. -Adjusted car trunk loot tables. -Jammed trunks now have higher-quality loot. Abodes -Abodes now include a small yard, additional shelving, and crop plots. -Added a new Archery Target facility. -Adjusted abode repair requirements. -Added new storage mechanics. Progression -Added two new Satchel Tools: -Sturdy Pocket -Consumable Pouch -Removed the Pouch armor piece. Exploration -Added a new Woodmill puzzle. Laser Cutters are no longer required to access the facility. -Removed all Laser Cutters from the game. -Adjusted Spore Fog boundaries. Visual Improvements -Added a new copper texture. -New Experimental Lighting option. -Iris’ camps have more obvious smoke signals. -Replaced models for: -Leather -Metal -Scrap Copper -Machine Parts -Linen -Firewood -Aima Pills -Watch -Bandage -Warped Wood -Forged Bronze -Renamed several items. Balance -Reduced the amount of Firewood obtained from chopping dead trees. -Plant food is less common Bug Fixes -Fixed a bug that could destroy Melodies when loading a save. -Fixed the Flytrap death animation. -Fixed the Laceration bug. -Fixed the pickup object menu not closing when pressing Escape. -Fixed a bug that may respawn the player at an incorrect respawn point. -Fixed the destroyed car outside the market not working properly -Fixed tooltip not disappearing bug -Fixed a bug that blocked opening the willowbrook apple stall
Dawn changes
changedUI & Quality of Life -Completely redesigned the menu UI to better match the game's aesthetic. -Improved HUD layout to provide clearer and more useful player information. -Added a new crafting UI with component placement mechanics. -Reworked the in-game paper map and added new location icons. -Equipment slots now play sound effects. -Added tooltips for items required to repair abode facilities. -Players can now press E to close certain menus (Workbench, Sewing Machine, Bed) instead of only Tab or Escape. -Updated the Early Access tab in the main menu. -Added a new Early Access launch splash image. -Added sound effects to several main menu buttons that previously had none. -Changed the main menu music. -Added a save version compatibility prompt when loading older saves. -Added a new help section in the pause menu -Added new dynamic tutorial tips Combat & Equipment -Removed all melee weapons (Axe, Knife, Cog Mace, and Cursed Bat). -Added new harvester melee combat and harvester modification system. -Added Remnant, a new crossbow that players begin the game with. -Renamed both previous crossbows. -Added crossbow bolt variants, including two new bolts: Glass Bolt, Bronze Bolt -Monster stats have been rebalanced. Inventory & Crafting -Added a new inventory carry weight system. Each item category now has its own maximum carry weight. -Adjusted the weight of every item. -Removed all forging equipment and the forging system. -Added a new forging menu to the Workbench. -Added the Crucible and Clay Pot. -Removed cooking gear and replaced it with the Cauldron. -Adjusted various crafting and cooking recipes. -Added new items: -Machine Fragment -Scrap Wood -Glass Shard -Introduced a new Heavy Scrap mechanic, currently being tested with car batteries. NPCs -Removed NPC Reputation. -Added temporary NPC dialogue. -Added a new Chat interaction for NPCs. This feature will be expanded in a future update. -Trader menus have been adjusted to support the new items. World -Added a waterfall cave. -Added new speed limit and road signs. -Warped Trees have received a visual upgrade, and Warped Bark is now easier to spot. -Added new falling leaves visual effects. -Improved interior lighting. -Removed snowy weather. -Reduced the amount of Weeping Crown found throughout the world. -Fixed missing textures on the Woodmill towers. Monsters -Added additional monster sound effects. -All monsters now feature new behaviors. -Added new models for the Sporemother and Spore Spawn. -Stingers and Spore Spawn now have footstep audio. Survival & Gameplay -Removed the tutorial. -Added temporary opening text that introduces the world's backstory when starting a new game. This will later be replaced with a full story-driven introduction and tutorial. -Increased the radius of the Pyrina's glow. Persephone can now manually extinguish ("snuff out") the flame. -Reworked the Poison status effect. Poison can now stack up to three times, with each stack further reducing Persephone's maximum stamina until she eats a Chantalla Flower. -Removed Antidote. -Reduced the maximum amount of Nectar that can be harvested from Nectar Flowers. -Added a new death penalty status effect. -Adjusted car trunk loot tables. -Jammed trunks now have higher-quality loot. Abodes -Abodes now include a small yard, additional shelving, and crop plots. -Added a new Archery Target facility. -Adjusted abode repair requirements. -Added new storage mechanics. Progression -Added two new Satchel Tools: -Sturdy Pocket -Consumable Pouch -Removed the Pouch armor piece. Exploration -Added a new Woodmill puzzle. Laser Cutters are no longer required to access the facility. -Removed all Laser Cutters from the game. -Adjusted Spore Fog boundaries. Visual Improvements -Added a new copper texture. -New Experimental Lighting option. -Iris’ camps have more obvious smoke signals. -Replaced models for: -Leather -Metal -Scrap Copper -Machine Parts -Linen -Firewood -Aima Pills -Watch -Bandage -Warped Wood -Forged Bronze -Renamed several items. Balance -Reduced the amount of Firewood obtained from chopping dead trees. -Plant food is less common Bug Fixes -Fixed a bug that could destroy Melodies when loading a save. -Fixed the Flytrap death animation. -Fixed the Laceration bug. -Fixed the pickup object menu not closing when pressing Escape. -Fixed a bug that may respawn the player at an incorrect respawn point. -Fixed the destroyed car outside the market not working properly -Fixed tooltip not disappearing bug -Fixed a bug that blocked opening the willowbrook apple stall
UI & Quality of Life -Completely redesigned the menu UI to better match the game's aesthetic. -Improved HUD layout to provide clearer and more useful player information. -Added a new crafting UI with component placement mechanics. -Reworked the in-game paper map and added new location icons. -Equipment slots now play sound effects. -Added tooltips for items required to repair abode facilities. -Players can now press E to close certain menus (Workbench, Sewing Machine, Bed) instead of only Tab or Escape. -Updated the Early Access tab in the main menu. -Added a new Early Access launch splash image. -Added sound effects to several main menu buttons that previously had none. -Changed the main menu music. -Added a save version compatibility prompt when loading older saves. -Added a new help section in the pause menu -Added new dynamic tutorial tips Combat & Equipment -Removed all melee weapons (Axe, Knife, Cog Mace, and Cursed Bat). -Added new harvester melee combat and harvester modification system. -Added Remnant, a new crossbow that players begin the game with. -Renamed both previous crossbows. -Added crossbow bolt variants, including two new bolts: Glass Bolt, Bronze Bolt -Monster stats have been rebalanced. Inventory & Crafting -Added a new inventory carry weight system. Each item category now has its own maximum carry weight. -Adjusted the weight of every item. -Removed all forging equipment and the forging system. -Added a new forging menu to the Workbench. -Added the Crucible and Clay Pot. -Removed cooking gear and replaced it with the Cauldron. -Adjusted various crafting and cooking recipes. -Added new items: -Machine Fragment -Scrap Wood -Glass Shard -Introduced a new Heavy Scrap mechanic, currently being tested with car batteries. NPCs -Removed NPC Reputation. -Added temporary NPC dialogue. -Added a new Chat interaction for NPCs. This feature will be expanded in a future update. -Trader menus have been adjusted to support the new items. World -Added a waterfall cave. -Added new speed limit and road signs. -Warped Trees have received a visual upgrade, and Warped Bark is now easier to spot. -Added new falling leaves visual effects. -Improved interior lighting. -Removed snowy weather. -Reduced the amount of Weeping Crown found throughout the world. -Fixed missing textures on the Woodmill towers. Monsters -Added additional monster sound effects. -All monsters now feature new behaviors. -Added new models for the Sporemother and Spore Spawn. -Stingers and Spore Spawn now have footstep audio. Survival & Gameplay -Removed the tutorial. -Added temporary opening text that introduces the world's backstory when starting a new game. This will later be replaced with a full story-driven introduction and tutorial. -Increased the radius of the Pyrina's glow. Persephone can now manually extinguish ("snuff out") the flame. -Reworked the Poison status effect. Poison can now stack up to three times, with each stack further reducing Persephone's maximum stamina until she eats a Chantalla Flower. -Removed Antidote. -Reduced the maximum amount of Nectar that can be harvested from Nectar Flowers. -Added a new death penalty status effect. -Adjusted car trunk loot tables. -Jammed trunks now have higher-quality loot. Abodes -Abodes now include a small yard, additional shelving, and crop plots. -Added a new Archery Target facility. -Adjusted abode repair requirements. -Added new storage mechanics. Progression -Added two new Satchel Tools: -Sturdy Pocket -Consumable Pouch -Removed the Pouch armor piece. Exploration -Added a new Woodmill puzzle. Laser Cutters are no longer required to access the facility. -Removed all Laser Cutters from the game. -Adjusted Spore Fog boundaries. Visual Improvements -Added a new copper texture. -New Experimental Lighting option. -Iris’ camps have more obvious smoke signals. -Replaced models for: -Leather -Metal -Scrap Copper -Machine Parts -Linen -Firewood -Aima Pills -Watch -Bandage -Warped Wood -Forged Bronze -Renamed several items. Balance -Reduced the amount of Firewood obtained from chopping dead trees. -Plant food is less common Bug Fixes -Fixed a bug that could destroy Melodies when loading a save. -Fixed the Flytrap death animation. -Fixed the Laceration bug. -Fixed the pickup object menu not closing when pressing Escape. -Fixed a bug that may respawn the player at an incorrect respawn point. -Fixed the destroyed car outside the market not working properly -Fixed tooltip not disappearing bug -Fixed a bug that blocked opening the willowbrook apple stall