This is the changelog for Version 1.1 Added sprinting (press and hold the dodge button to sprint) Weapons (especially axes) are looking in the right direction now When the player enables blocking with the shield, the st
Full notes
Full Davyria: Heroes of Eternity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change0 removals
UI and audio
Balance
Gameplay
addedAdded sprinting (press and hold the dodge button to sprint)
changedWhen the player enables blocking with the shield, the stamina now regenerates slower. In Version 1.0 the stamina didn't regenerate at all, when the player blocked.
addedToasts: I added toast messages for the tutorial and a warning message if the overweight is too much.
addedAdded different screen resolutions and changed the quality settings a bit.
addedI have planned a new feature for Davyria Version 1.2, which is called "Prayers". When the player visits a shrine, he can pray and spend money for temporary buffs which are active until the player rests or dies. For example, a typically buff would be: "+10% damage" or "the next hit doesn't hurt you". Some mightier prayers need to be found in the world until they can be used. I wanted to include the prayers already in Version 1.1, but I think it is better to spend more time in this feature. There are also some other things I want to improve (the ending for example) but this will happen in a later update.
Davyria: Heroes of Eternity changes
addedAdded sprinting (press and hold the dodge button to sprint)
changedWhen the player enables blocking with the shield, the stamina now regenerates slower. In Version 1.0 the stamina didn't regenerate at all, when the player blocked.
addedToasts: I added toast messages for the tutorial and a warning message if the overweight is too much.
addedAdded different screen resolutions and changed the quality settings a bit.
addedI have planned a new feature for Davyria Version 1.2, which is called "Prayers". When the player visits a shrine, he can pray and spend money for temporary buffs which are active until the player rests or dies. For example, a typically buff would be: "+10% damage" or "the next hit doesn't hurt you". Some mightier prayers need to be found in the world until they can be used. I wanted to include the prayers already in Version 1.1, but I think it is better to spend more time in this feature. There are also some other things I want to improve (the ending for example) but this will happen in a later update.
This is the changelog for Version 1.1
Added sprinting (press and hold the dodge button to sprint)
Weapons (especially axes) are looking in the right direction now
When the player enables blocking with the shield, the stamina now regenerates slower. In Version 1.0 the stamina didn't regenerate at all, when the player blocked.
AddedToastsI added toast messages for the tutorial and a warning message if the overweight is too much.
Added different screen resolutions and changed the quality settings a bit.
Plans for Version 1.2
Death and Time Counter
“Prayers” (see below)
Smoother transitions for levers, doors and chests
Changing the last boss a bit
I have planned a new feature for Davyria Version 1.2, which is called "Prayers". When the player visits a shrine, he can pray and spend money for temporary buffs which are active until the player rests or dies. For example, a typically buff would be: "+10% damage" or "the next hit doesn't hurt you". Some mightier prayers need to be found in the world until they can be used. I wanted to include the prayers already in Version 1.1, but I think it is better to spend more time in this feature. There are also some other things I want to improve (the ending for example) but this will happen in a later update.