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Steam News19 June 202611d ago

Dave.EXE Is Out Now! | V.3.4.0 Patchnotes

Dave.EXE has finally released on Steam Early Access! For those who've played the previous builds during its early days of development on Patreon, here are the changes listed below for this newest content update. V3.4.

Full notes

Full Dave.EXE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

136 fixes77 additions83 changes15 removals
  • Gameplay
  • Maps
  • Events
  • Store
  • Security
  • UI and audio
addedAdded: A new mainmenu to match the update's theme (will remain until the next small content update releases!)
addedAdded: A new location and its first map (the other three maps will come later!)
addedAdded: Five new common enemies
addedAdded: Seven new random events
addedAdded: Two new items
addedAdded: Two new faces to the shop and a blank face for unequipping your face
Changed: The burn timer20seconds25secondsChanged: The burn timer increased, buffIncreased the invincibility frames after taking a hit0.5seconds1.25secondsIncreased the invincibility frames after taking a hit increased, buffChanged: Reduced the Dash cooldown3seconds2secondsChanged: Reduced the Dash cooldown decreased, buffIncreased The Cloud of Doom's end game timer/music48seconds60secondsIncreased The Cloud of Doom's end game timer/music increased, buff

Dave.EXE has finally released on Steam Early Access! For those who've played the previous builds during its early days of development on Patreon, here are the changes listed below for this newest content update. V3.4.0 Patchnotes:

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Added: A new mainmenu to match the update's theme (will remain until the next small content update releases!)

Added: A new location and its first map (the other three maps will come later!)

Added: Five new common enemies

Added: Seven new random events

Added: Two new items

Added: Two new faces to the shop and a blank face for unequipping your face

Added: Eleven new outfits to Cap'n Blackfur's Secret Stash shop

Added: Seven new hairstyles to the shop

Added: The library to the Hub World

Added: The Lore Book. Collect pages in the timelines to unlock lore for every character and location in the game!

Added: A new bribe menu, select any map from any timeline

Added: The ability to bribe for any event, enemy or double trouble enemy

Added: A new pause menu to display your character stats, quests and settings

Added: The ability to skip the load screen tips when entering a timeline

Added: Difficulty modifiers that you can enable/disable when interacting with Gatekeeper Berry in the Hub World

Added: Recurring quests that appear every timeline that grant small rewards

Added: The new OwO and UwU multi-charms system, available in the Blacksmith's new Charms shop menu

Added: A new climbable, the vents

Added: Crawlspaces and slide points now block off if they detect you're crouching near them during a chase to prevent exploits

Added: Closets you can hide inside for extra protection

Added: A 1.25 second haste boost after getting hit

Added: New chairs and desks to all Super Schoolhouse maps to match the original designs seen in Baldi's Basics

Added: Bookshelves now have a new model and set of animations

Added: Different vending machine models for each location

Added: New UI animations for when status effects appear

Added: When close to an enemy who can hear the player, the status effects screen will display a warning icon, letting you know an enemy who can hear you is near

Added: Glorguards will now fall asleep randomly to give the player a moment to sneak past them

Added: A nearby ambient track for S'veeve

Added: New music that plays in the skin bin for each enemy

Added: A ton of new original enemy skins

Added: Ten new community made enemy skins

Added: New music for multiple enemy skins

Added: New sound effects when walking through tall grass

Added: More voicelines for Ducktor Dungy

Added: New photos to the encyclopedia

Added: New Corruption status effect that applies to Edgy Dave's attacks

Added: Two new stalk animations for The Lost One

Added: Screams from enemies will now alert hearing based enemies

Added: A series of new propaganda posters, created by the community

Added: A new attack cooldown animation for The Wooer and Slumbus

Added: A ninth completely unnecessary run cycle to the Cuddly Cutlery

Added: A new Tier 5 Patron OC (by Emil) to Bear County's Pungent Pizza Road map

Added: A Tier 5 Patron's poster design to Moonlit Mountain's Crowfield Lane map

Added: New music for Beans, composed by Anthony Hampton

Added: New movie posters to the videostore in Bear County's Pungent Pizza Road map

Added: New gameover texts

Added: New sign textures to Bear County's Fall Mall map

Added: A proper attack cooldown animation for Chef Prowlnos

Added: New visuals for opening up a giftbox

Added: Extra props to Winky Wonky City's Edgy Dave's Penthouse map

Added: New and slightly improved animations for the Undead Daves along with regular footstep sounds

Added: A new Tier 5 Patron OC (by Paper) to Moonlit Mountain's Hotel Fever map

Added: Some Patron posters in Bear County's Pungent Pizza Road map and Yunder's Farm's Chicken Factory map

Added: Additional voicelines for Megan's Trojan skin if you're wearing the Padre face

Added: Ghost_Candy to the beach as an idle NPC (for now!)

Added: A new animation for sitting down

Added: New subtle idle, walk and run animation changes for when the player heals from injured to healthy

Added: A one second cooldown before the player can receive the Burnt status effect again

Added: A one second cooldown before the player can be tripped again

Added: A new patron poster design by DrSalmonGames that can be found in Winky Wonky City's The Town Center map

Added: A new waifu and set of challenges to Berry's Beach

Added: New voicelines for the Kyutowave face

Added: New voicelines and animations for the beach waifus

Added: New voicelines for Edgy Dave spotting and losing the player

Added: New voicelines for Thompson Trenchfodder snatching enemies, should cover all the new enemies added since Cloudnine

Added: New music and visuals for Slumbus' Freddle Stoober skin

Added: New recolors for Sylvester and his minions

Added: New face textures to the microwave waifus

Added: A directional sound cue when Chambers first spawns

Added: New face textures for Charlotte

Added: Sideshow challenges to the microwave waifus that offer bonus rewards and randomized challenges

Added: The challenge gameover screen will now allow you to buy items

Added: A new intro cutscene (your player will not be visible in the mainmenu until after you complete the cutscene)

Added: Lots of polish to the starting experience, giving the player some starter difficulty options when entering their first match (only applies to new players)

Changed: The ringtone has been redone

Changed: Made the Edgy Moon move twice as slow so it doesn't get so close to the ground

Changed: Charlotte and Yunder will now burst through a pushed bookshelf if they're running to investigate a noise

Changed: Lumi's encyclopedia description to be more accurate to the current version of her

Changed: Updated Lumi's hair

Changed: Updated the old cargo truck model with a new one, provided by Juice

Changed: Escaping the Wailing Woods grants the player 500 coins

Changed: The burn timer has been increased from 20 seconds to 25 seconds

Changed: Healing now changes your animations and portrait back to the healthy state

Changed: Cloudnine will now appear in Double Trouble

Changed: Quests now display the reward in the initial discussion before a quest

Changed: Monster Hunter and Random Event quests can no longer be cycled through by clicking "Deny" and talking to the quest NPC again

Changed: Chase music now fades out after a chase ends

Changed: The voicelines that play after an enemy loses sight of you are now attached to the enemy actor

Changed: Ol' Grizzlelips no longer appears in the hub world after the tutorial is completed

Changed: The Encyclopedia has been moved to the Library

Changed: Vending machine textures have been modified

Changed: Busted vending machines now flicker

Changed: Increased the invincibility frames after taking a hit from 0.5 seconds to 1.25 seconds

Changed: Edgy Dave's spawn timer is now a randomized timer that will choose to spawn anywhere between 5-8 minutes at any second interval

Changed: Updated Megan Mechie's Trojan skin's music

Changed: Updated Megan Mechie's Trojan's voicelines

Changed: Enemy nearby music now has a larger radius

Changed: Polarsnap and The Lost One's recolors are now much more unique looking

Changed: Slightly modified Cloudnine's The Gloom skin

Changed: Interacting with Gate Keeper Berry now uncrouches you if you crouch walk/crouch slide towards him

Changed: Two Chambers can no longer spawn in Double Trouble/Duality Edge Corruption

Changed: The position of one of the vending machines in Dracula's Castle's Rooftop Gardens and Wooer's Den maps

Changed: Bellbugs now explode if they come into contact with a vending machine to prevent players from getting constantly shocked and alerting Yunder when emptying the machine

Changed: Repositioned a poster that spawns in Platypus Pines' Firelookout map

Changed: Player line tracing used for spotting enemies such as The Lost One has had its radius widened to make it easier to spot enemies

Changed: The ears on the Bunny Suit accessory are now more centered

Changed: Brink of Ruin's timer has been extended and busted vending machines no longer appear

Changed: Butcher now applies the Stalked debuff when tuffuming towards the player

Changed: The YFA's injured ambience now plays if YFA shoots the player

Changed: Posters no longer appear in the Microwave Waifu Challenges

Changed: Rerecorded News Anchor Berrence voicelines for the radio station

Changed: Chambers' injured music no longer overlaps with her nearby music

Changed: Mr. Creamie's icecream projectiles will remove the Burnt status effect if hit by it while on fire

Changed: Increased the volume of Thompson Trenchfodder's laughter

Changed: Increased YFA's character height size

Changed: Quitting if you have a specific quest or difficulty that disables the Frick Fest will no longer reset your Frick Fest win streak

Changed: When collecting all five soda, the text will now become gold and removed the text that informed the player to escape

Changed: Teleporting via the Terrible Teleporter, Trenchfodder's snatch, etc will give you one second of invincibility

Changed: The Boxy will now shroud the map in a very dark fog akin to The Lost One's fog effect rather than using the weaker version of Fear of the Fog

Changed: The Boxy no longer displays random jumpscares after being picked up

Changed: Decreased knockback from certain enemies such as Wooer

Changed: Reduced the Dash cooldown from 3 seconds to 2 seconds to better allow utilization of it

Changed: The Devourer of Electronics now focuses on the player during a chase

Changed: Sylvester will now burst through bookshelves instead of attacking them if he collides with one while running towards a Snitch's scream

Changed: The light source's rotation for the 'Just Like The Pre-Alpha' event for all of the Yunder's Farm maps

Changed: The purple color has become more purple for Glorguard's WAAAA skin

Changed: Baby S'veeves no longer burst through bookshelves but will now play their attack animations

Changed: Beans no longer says "Dave" in his voicelines

Changed: Quitting no longer gives a penalty. Felt pointless forcing the player to go die to skip the timeline and avoid the 100 coin penalty

Changed: The results screen now plays immediately after escaping/dying

Changed: Florgin now uses a completely RNG based timer between 4-12 seconds if he decides to sprint

Changed: Butcher's event is now a 1/50 chance rather than a 1/34 chance

Changed: Cockeye's encyclopedia description to better match his current abilities

Changed: The Cockeye filter now has a longer outline distance

Changed: The Terrible Teleporter can no longer be used while interacting with objectives

Changed: Updated and redesigned some outfit textures

Changed: Sylvester's model has been polished to appear less box bodied with a larger brim on his hat

Changed: Gatekeeper Berry's audio is now location based

Changed: Made Jamora's chase theme slightly louder

Changed: Some Schoolhouse maps have had a few of their classrooms opened up and emptier to make it easier to counter certain enemies such as Chambers

Changed: Added new objects around Moonlit Mountain's Photobomb Lodge map

Changed: Updated some flavor text for a few cosmetics

Reworked: The lighting across all maps in the game to be brighter

Reworked: The Results Screen to have more spark to it

Reworked: Redesigned some areas across various maps in the Fork Factory location

Reworked: Massive changes and additions were made to the remaining three Platypus Pines maps

Reworked: The Super Schoolhouse's Hushed Halls' library segment. It has been entirely redone to capture how the library looks in current Baldi's Basics

Reworked: The Taker's animations

Reworked: The face and outfit code to now be more streamlined (slightly improving fps in the process)

Reworked: Most of the microwave waifu challenges

Reworked: The Boxy now has a risk-reward system. Depending on how much soda you've collected before grabbing the Boxy will determine how big your payout is, from 1k to 500 coins

Buffed: Upon completing a vending machine, Charlotte will now summon a support bat for a brief moment to search for you and alert Charlotte of your presence

Buffed: The dash now consumes 25% stamina instead of 33% stamina

Buffed: Lanky Lonky will now use both his throw and flamethrower abilities

Buffed: Butcher now spawns a hitbox when kicking down bookshelves, doors, etc

Buffed: Glorgos no longer emit a spotlight

Buffed: Gourd Creeper will now slowly walk after hitting the player before resuming his sprint

Buffed: Shmackus' mallet will now break bookshelves

Buffed: Megan Mechie's bullets now deal 20% shocked rather than 10% shocked

Buffed: Twilight will now phase walk more frequently the longer she goes without seeing you

Buffed: YFA now moves while shooting, albeit at a slower run speed

Buffed: Cockeye will have a 1/3 chance of going straight to an arcade machine instead of patrolling to the next point

Buffed: Undead Daves will respawn after 60 seconds when killed

Buffed: Haunted Hijinks enemies will respawn after 60 seconds when killed

Nerfed: Thompson Trenchfodder now plays his giggle audio cue louder and displays very vague dark particles when approaching you, giving you more ways to react

Nerfed: Lightning from the Severe Thunderstorm event now strikes between 60-90 seconds rather than 60-75 seconds

Nerfed: Taker's sight range from 3,000 to 2,500

Nerfed: Beans' chase now lasts 23 seconds instead of 26 seconds

Nerfed: Increased The Cloud of Doom's end game timer/music from 48 seconds to 60 seconds to give the player more time to escape

Nerfed: The Lost One must now be twice as close to the player before charging them down to prevent unfair deaths

Nerfed: Slightly increased the delay for movement opportunities when the Cuterly are aggroed at 5/5 vending machines to make it slightly easier to avoid them

Nerfed: Bumbus the Bear now runs at 725 speed instead of 750

Nerfed: Haunted Hijinks now removes the red vending machine

Nerfed: The sight range on the zombie has been reduced and the spider's run speed has been slightly reduced from 575 to 550

Nerfed: Lumi is no longer able to attack the player while teleporting around them until her chase begins

Nerfed: Increased the cooldown timer for Jamora's spider form's lunge attack by 2 seconds

Nerfed: Prowlnos' sight range has been reduced by 30%

Nerfed: Thompson Trenchfodder's tuffum range passively decreases 50% slower now

Nerfed: Bumbus the Bear now takes between 2-4 seconds to lunge instead of 2 seconds and his recovery time has been increased from 0.8 to 1.8 seconds

Nerfed: Bumbus the Bear now sprints at 1,500 speed rather than 2,000 speed

Nerfed: Chambers' speed has been slightly decreased and her timer before the first hunt begins has been changed from 45 to 60 seconds

Nerfed: Grubbler, Beans and Rox will now slow down after knocking over a bookshelf

Nerfed: Slumbus and S'veeve now play their attack animations when knocking over a bookshelf rather than just running through it while in chase

Nerfed: The Lost One's spawn in animation now lasts from 1 second to 2 seconds to give the player more reaction time if she spawns next to you

Nerfed: Undead Daves now have a 2.75 second cooldown rather than a 0.75 second cooldown after attacking like most regular enemies

Nerfed: Increased the time it takes before Lumi reappears after teleporting, giving the player more time to turn around

Nerfed: Asylum Ghost run speed has been reduced from 710 to 675 to account for the fact they phase through bookshelves

Fixed: The Cutlery models were not touching the ground

Fixed: Missing VA credit for Megan Mechie's Trojan cosmetic

Fixed: A bug where the lighting on the first few floors in Splintered Islands' Craft Box map were unusually dark

Fixed: A bug where skin colors weren't matching when wearing a specific head dye with a few outfit cosmetics

Fixed: A bug where the name for Captain Cockeye was replaced with Trojan Rooster when backtracking from the New York Rotisserie skin

Fixed: A bug where the player could stay crouching when operating a generator instead of standing back up

Fixed: A bug where the hallucination Yunders were playing lost player voicelines

Fixed: A bug where certain dead trees had large collision boxes

Fixed: A bug when pressing escape to pause, unpause, pause again then clicking the resume button would do nothing. Requiring the player to press resume twice to unpause the game

Fixed: A bug where Polarsnap's Big Cheese skin would display the cost as 5,000 coins instead of 7,500

Fixed: A bunch of typos found across the game

Fixed: A bug where equipping The First's Elisabeth Moore skin would highlight the Experiment Anomaly skin as equipped

Fixed: A bug where the Sound Hallucination AI was unable to pass through bookshelves that have been pushed

Fixed: A bug where interacting with generators while crouched would not force you to stand back up

Fixed: A bug where abandoning a Chambers Monster Hunter quest would not work

Fixed: A bug where Potato Peeler's hallucination was not displaying skins

Fixed: A bug where the volume would scale back to 100% when getting the "Health Is Low" easter egg audio

Fixed: A bug where Bumbus' chase music would cease to exist when entering/exiting the library in Super Schoolhouse's Hushed Halls map

Fixed: A bug where the line tracing that detects The Lost One to make them disappear was getting disrupted by the Cape of IKantCee when used

Fixed: A bug where Trenchfodder would open doors from far away with his hearing sphere radius instead of his box trigger

Fixed: A bug where Edgy Yunder wouldn't place his bellbugs unless the player was nearby

Fixed: A bug where Mr. Tea would not play his injured ambience when shooting the player

Fixed: A bug where Randy chased at 725 speed instead of 750 in his lost state

Fixed: A bug where Sveeve would run at 725 speed instead of 700 in his lost state

Fixed: A bug where YFA would not play his full attack animation and would cut to his idle instead

Fixed: A bug where Cloudnine would not remove the Haunted Hijinks enemies after capturing you

Fixed: A bug where the skin bin would incorrectly show you equipped a skin that you hadn't equipped

Fixed: A bug where having three health points and getting killed by a double damage enemy such as BUNKY would show as if you still have 1 HP left

Fixed: A bug where the navigational mesh on the stairs in Yunder's Farm's Rotted Fields map had a hole in the middle of it

Fixed: A bug where enemies could sometimes get stuck on top of the table in the house's living room in Yunder's Farm's Rotted Fields map

Fixed: A bug where enemies could somehow get onto the leaning log near the busted vending machine in Platypus Pines' Camp Cajones map

Fixed: A bug that allowed the player to climb up the column in Dracula's Castle's Rooftop Gardens map

Fixed: A bug where the player could dodgeroll into Jamora in his regular form before a chase has begun and break his chase sequence

Fixed: A bug where Lonky's model wouldn't change to the skin you have equipped when thrown

Fixed: A bug with the hallucinations for Shmackus chasing when they're meant to be inactive

Fixed: A bug where stunning Glorgo Fragments broke the chase effect, causing the screen to still have static and for the music to keep playing

Fixed: A bug where the Devourer would start sprinting after knocking over a bookshelf while patrolling

Fixed: A bug where hitting a hallucination Beans would crash the game

Fixed: A bug where Beans was not applying the shock debuff if he is near the player and didn't hit the player during a chase

Fixed: A bug where a few enemies when killed/stunned in the middle of their attack cooldown animation would continue to run and attack you as if nothing happened

Fixed: A bug where Lumi when edgified could not be stunned by Frenzy Fidgets

Fixed: A bug where Lumi's alert warning UI would not be removed after being stunned

Fixed: A bug where Mr. Tea would keep running in place when patrolling to a point after hitting a bookshelf

Fixed: A bug where Polarsnap, when in his lost state while edgy, would play a spotted voiceline when he's not supposed to

Fixed: A bug where the Timeline demon when knocking over a bookshelf outside of chase would begin to walk slightly faster than normal while playing his chase animation

Fixed: A bug where The Test's screen darken effect would not be removed after being deleted when getting taken to the Hall of Shame

Fixed: A bug where the sound hallucination for Megan Trojan would play her default spotted voiceline instead of Trojan's voicelines

Fixed: A bug where S'veeve would slide in place after attacking the player a second time

Fixed: A bug where Edgy Glorguards would respawn in the 'guarding' state instead of the 'search' state

Fixed: A bug where the gas overlay's animation would not pause when pausing the game

Fixed: A bug where Florgin's screen shake would persist if you were being chased by him, then got sent to the Hall of Shame by Cloudnine

Fixed: A bug where edgified Megan would play the unique animations Beta Megan has

Fixed: A bug where edgified Krussy's spotlight would be visible when he is underground

Fixed: A bug where if Test was snatched by Thompson while being stared at, the screen darkening effect would not disappear

Fixed: A bug where the baby ducks would not spawn properly in Splintered Islands' Sacred Forest map

Fixed: A bug where the baby ducks would not explode and die when touching a Berry trap

Fixed: A bug where pressing Tab five seconds before the round starts would prevent you from being able to pop up the Tab UI

Fixed: A bug where Ed With a Head wouldn't open doors

Fixed: A bug where Friend would play his attack animation when knocking over a bookshelf when he's not in his aggro state yet

Fixed: A bug where the text size in a few encyclopedia entries was smaller than normal

Fixed: A bug where The First's recolor skins were broken and using her older model

Fixed: A bug where Yunder's model would sometimes phase out of existence when your camera is pointed in a certain way

Fixed: A bug where the hallucination Yunders weren't playing the Classic Yunder voicelines when you have the Classic Yunder skin equipped

Fixed: A bug where the rotation angle for throwing a Frenzy Fidget in first person and third person was off center

Fixed: A bug where Edgy Mr. Tea's nearby theme was not lower pitched

Fixed: A bug where Edgy Sylvester's investigate voicelines were not lower pitched when in his lost phase

Fixed: A bug where the transparency on Chef Prowlnos and the Ghosty Ghouls made them invisible when under the Cockeye Arcade filter effects

Fixed: A bug where the player could crouch behind the pipes in Yunder's Farms' The Chicken Factory map

Fixed: A bug where Shmackus would knock over a bookshelf when not in chase, begin chasing shortly after, then playing the incorrect movement animation

Fixed: A bug where the fire won't disappear after using a water fountain

Fixed: A bug where Edgy Dave would still fire his weapon abilities after taking a hit or dodge rolling into him mid-animation

Fixed: A bug where default skin Cloudnine was not playing his enrage chase music

Fixed: A bug where the player could get stuck near the busted vending machine inside the plane in Yunder's Farm's Chumbo's Home map

Fixed: A bug where the player could pause in the results screen

Fixed: A bug where Gourd Creeper and Chambers' vignette effect would remain after being taken to the Hall of Shame

Fixed: A bug where Chef Prowlnos would not play his attack animation and instead play his run animation when he hits you/reveals himself for the first time

Fixed: A bug where Mr. Tea's berserk status did not disappear after smacking you with his rifle

Fixed: A bug where Edgy BUNKY would start running after destroying a bookshelf when not in chase

Fixed: A bug where a zombie and cutlery member was spawning inside of a vault in Dracula's Castle's Rooftop Gardens map

Fixed: A bug where a poster was placed backwards in Dracula's Castle's Haunted Halls map

Fixed: A bug where Trenchfodder's berserk status would not disappear after snatching or getting stunned

Fixed: A bug with one of the slide points having navigational issues in Moonlit Mountain's Hotel Fever map

Fixed: A bug where the player could fall and get softlocked by a tree near the bridge in Splintered Islands' The Sacred Forest map

Fixed: A bug where the player could dodgeroll onto a shelf when climbing up the stairs in Yunder's Farm's Chumbo's Home map

Fixed: A bug where The Wooer's Alluring Visuals skin had his spotlight stuck inside his head

Fixed: A bug where the baby S'veeves when spotting you would sometimes play their walk animation instead of their run animation

Fixed: A bug where the player could softlock themselves if they dodgerolled into the inventory chest when talking to Captain Blackfur

Fixed: A bug where Megan Mechie would play her attack voicelines twice after knocking over a bookshelf

Fixed: A bug where many enemy hallucinations beyond the Splintered Islands update were not walking through bookshelves and were getting stuck

Fixed: A bug where Randy's animations would break for a moment and he'd lunge forward a little after he hits you during the end of his rev up

Fixed: A bug where Double Trouble enemies would spawn in the incorrect spawn coordinates on Yunder's Farm's Chumbo's Home map

Fixed: A bug where Gourd Creeper when stunned would not remove his berserk status effect from the UI despite the chase having ended

Fixed: A bug where Duck?'s hitbox was huge

Fixed: A bug where the navigation was blocked in an alleyway in Splintered Islands' Fish Guts Village map

Fixed: A bug where Florgin wouldn't play his correct speedy run cycle when sprinting in his lost phase

Fixed: A bug where the Brink of Ruin ambience would stop playing if you enter/exit the library

Fixed: A bug where Sylvester's big body could block the camera and enemy sight range

Fixed: A bug where the player dodgeroll would break after interacting with a Propaganda Station

Fixed: A bug where Creamie's icecream explosion would show explosion particles instead of frozen particles when deflected back at him

Fixed: A bug where the player would get softlocked sabotaging a Sight Seeker if Yunder placed a new Sight Seeker while you're sabotaging

Fixed: A bug where Bumbus was playing his attack animation when hitting the player mid-lunge

Fixed: A bug where the random event bonus was appearing first before the rest of the bonuses

Fixed: A bug where Shmackus could still attack the player when he exhausts himself

Fixed: A bug where Blotsam's berserk status effect would not be removed if he is stunned

Fixed: A bug where Polarsnap in his lost phase would play his 'lost player' voiceline twice

Fixed: A bug where Megan Mechie's Trojan skin would play his idle voicelines mid-chase

Fixed: A bug where the player could very rarely dodgeroll into Beans and trigger his shock attack

Fixed: A bug where Beans would keep moving towards the player if he knocked over a bookshelf right before entering his end of chase phase

Fixed: A bug where a water fountain was spawning on top of an arcade machine in Platypus Pines' The Sacrifice map

Fixed: A bug where edgy enemies were not being removed when a random event that removed all enemies triggered

Fixed: A bug where the player could dodgeroll while dead

Fixed: A bug where the player could escape during the death animation

Fixed: A bug where crouching while on top of a Boxy would disable the interaction prompt

Fixed: A bug where Wooer was not applying the gummed debuff upon hitting you

Fixed: A bug where S'veeve when stunned would not enter his lost phase but would instead vanish

Fixed: A bug where Rancher Randy was not playing his attack animations when knocking over a bookshelf

Fixed: A bug where Rancher Randy was missing his treads sounds when moving

Fixed: A bug where Randy would not play his attack animation if he hit you before spotting you, ending up stuck in his "Rev-up" animation

Fixed: A bug where Glorguards would say their attack lines twice when knocking over a bookshelf

Fixed: A bug where Jamora's audio for attacking/losing the player was not location based

Fixed: A bug where Lanky Lonky would play his attack voicelines twice when breaking a bookshelf

Fixed: A bug where Lumi's audio detection was still being applied during a chase

Fixed: A bug where some of the dye icons were showing dollar signs instead of locks in the inventory chest

Fixed: A bug where the volume would be mute upon entering the hub world for the first time in a new save file

Fixed: A bug where Charlotte, Yunder and Sylvester were still saying their lost voicelines when spotting the player while rushing to investigate a noise

Fixed: A bug where the snitches had incorrect textures in the skin bin for the Sinner's Hand skin

Fixed: A bug where enemies would get stuck on the planks leading up to the plane in Yunder's Farm's Chumbo's Home map

Fixed: A bug where a few skins were displaying the wrong prices

Fixed: A typo in Slumbus' encyclopedia page, his initial run speed should be 800 not 750

Fixed: A color correction bug with Lumi's face texture, now her skin texture should wrap around perfectly around her head

Fixed: Potentially fixed a bug with Lost One's Stalked status vanishing for no reason

Fixed: A few issues with Friend getting stuck through various methods

Fixed: A multitude of navigational bugs found in Wailing Woods

Fixed: A multitude of bugs where status effects weren't disappearing after certain enemies were stunned

Fixed: A navmesh bug with the bus on Winky Wonky City's Dim Damn Alleyways map

Fixed: A few objects across multiple maps that could be climbed on top of and break enemy AI navigation in the process

Removed: E from being an interaction keybind due to it causing a few issues I hope you enjoy Dave.EXE, it's been six long years in development and I'm very happy to finally have this game in your hands. Here's to an awesome journey through Early Access.

Source

Steam News / 19 June 2026

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