Full notes
Full DAVBOT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Events
- Fixes
Update 0.6 is Here! What's New?
GENERAL Changes
Added Time Attack Button to the Main Menu.
Added Statistics Button to the Main Menu.
New Sound Effects.
Updated Pause Menu Graphics.
Updated Sprites for: Circlobot, Spikes, Boxes, Custom Mouse Cursor
Added New Enemy. (The Rocketeer)
Updated Saving System.
Added a Separate Screenshot System Under F12.
- BUFFChanged Amount of Default Lives from 5 to 3. (Added More Life Boxes To The Stages to balance this change)
Added a Star Indicator to the Pause Menu (it shows amount of stars in a stage and when collected the outline gets filled)
PrisonUI is in Version 7
CHAPTER 1 Changes
New and Updated Sections to Stages 2, 3, 4.
Buffed The Chapter 1 Mini Boss >:)
TIME ATTACK
Time Attack is The Speedrunning Challenge for DAVBOT
Includes Leaderboards to save your 3 best runs
Includes 2 Modes "Full Game" & "Stages"
"Speedrun Story" - Beat Whole Chapters 1 & 2 at once.
"Single Stage" - Beat What Stage you want to.
BUGFIXES / QOL CHANGES
Fixed Kick Dash Physics.
Including some adjusements to DAVBOTs Moveset.
Fixed CH1 Mini Boss.
Including Fixing the "Balls of Steel" Achievement.
Fixed Music Tranistions Overlapping / Not working at all.
Fixed Circlobots Particles.
Fixed Circlobots "Flying" Glitch.
Fixed Player Changed Settings Not Loading Properly.
Fixed "Chapter Select" Toggle not working properly.
Fixed Not Being Able to Load Other Saves Expect The First.
Fixed Main Menu Looping Background Looking Stupid Sometimes.
Updated Control Mapper
Added 2 New Achievements:
"Reached The End" - Complete The Game (any version, Early Access or Release)
"Faster Then Ever" - Beat Your Previous Best Time in Time Attack (any mode).
PrisonUI Version 7
(Versions 1 - 6 are documented over on itch.io)
Updated All Time Attack Menus
And That's all Happy Playing Gamers!
davey
Source
Changelog.gg summarizes and formats this update. How we read updates.
