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Steam News21 April 20262mo ago

Data Center v1.0.48.1 - Performance update

Fix: In server config on the edit label the key presses were registered in the IP config Fix: Server label was not loading Fix: Existing server label was filled in, in the Server config Performance updates Improved: Obj

Full notes

Full Data Center update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions8 changes3 removals
  • Server
  • Performance
  • Gameplay
fixedFix: In server config on the edit label the key presses were registered in the IP config
fixedFix: Server label was not loading
fixedFix: Existing server label was filled in, in the Server config
removedPerformance updates Improved: Object pooling for technician jobs. The devices changed by technicians are no longer destroyed but inserted into a pool and reused next time. (GC Garbage collector overload)
changedImproved: Expensive canvas updates, each server and switch shown value with seconds and canvas had to be reloaded because of that. Now EOL on the device shown in minutes.
changedImproved: World Canvas culling is now one system instead off on each object

Data Center changes

fixedFix: In server config on the edit label the key presses were registered in the IP config
fixedFix: Server label was not loading
fixedFix: Existing server label was filled in, in the Server config
removedPerformance updates Improved: Object pooling for technician jobs. The devices changed by technicians are no longer destroyed but inserted into a pool and reused next time. (GC Garbage collector overload)
changedImproved: Expensive canvas updates, each server and switch shown value with seconds and canvas had to be reloaded because of that. Now EOL on the device shown in minutes.

Fix: In server config on the edit label the key presses were registered in the IP config

Fix: Server label was not loading

Fix: Existing server label was filled in, in the Server config

Performance updates Improved: Object pooling for technician jobs. The devices changed by technicians are no longer destroyed but inserted into a pool and reused next time. (GC Garbage collector overload)

Improved: Expensive canvas updates, each server and switch shown value with seconds and canvas had to be reloaded because of that. Now EOL on the device shown in minutes.

Improved: World Canvas culling is now one system instead off on each object

Improved: many assignments moved out of loops to decrease usage of GC.

Improved: instantiation of broken particles removed (these were not made well and for many users not even visible, to increase performance completely removed)

Improved: Cablelinks loading logic, speed up loading process

Improved: Decreased FixedUpdade calls in all usableObjects

Improved: Balance Sheet tracking of finances performance

Improved: Removed rigidbody from everyobject inserted in the rack or port to remove physics overhead

Improved: Sprite Atlas for all customer and app logo to have only one sprite draw call per canvas

Improved: DX12, previously game was forced on DX11 - but the game actually feels smoother on DX12. (new option in steam to launch the game as DX11)

Source

Steam News / 21 April 2026

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