In this update9
Full notes
Full DashBored update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
DashBored changes
A Brand New Update is now available for DashBored!
This update is mainly an improvement update, meaning that it seeks to clean up and update a lot of old content in DashBored. Even so, a LOT has changed. Let's take a look!
Improved Face Sprites!
Though the Face Sprites have been slowly changed over the years, many of them have remained old and unedited. A lot of them were rather ugly looking. Now, many characters have had their faces updated to be both more expressive, and more on-model! Take a look! Almost all of the main characters have been affected in some way, as well as many of the background characters as well!
Improved Battle Backgrounds!
Every single old Battle Background has been remade to fit the resolution of the game properly! If I do say myself, it makes a big difference in how battles look.
Improved Dialogue!
A lot of old dialogue was somewhat stale and outdated, now, many important scenes have been totally overhauled to be more lore-friendly and less sloppy. I hope you'll enjoy checking out these improved scenes!
Improved Overworld Sprites!
Even More Characters' overworld Sprites have been improved or totally redone! Some Characters that have redone include:
Eloise
Lord Occidere
Doch Sneg
Madame Lochhart
Rhassago
Final Boss
Old Men NPCs
And a lot more! Have fun checking out these characters in a new crystal clear vision!
Brand New Music!
A whole collection of new and improved music has been added! Areas with new music include:
Night Meeting with Midori
Russian Hideout
Undersyde
M&J area
Precipice
While Driving
New Boss Music
New Special Enemy Music
And more on top of that!
Improved Area Graphics!
A few places have had their tilesets improved, but most notably Gourdemoore and Undersyde! Check out these places with a fresh coat of paint!
Other Changes!
Overhauled Blackout Roke to be more interesting
Blackout Roke is no longer a random event, and must be found manually
A brand new hidden boss has been added, complete with a new achievement for beating it!
New animations for Willie G.
Allowed players to leave the Temple boss area, preventing softlocks
Redone all water sprites
Sped up water animation to be smoother
Entrance of The Garden has been made more visually interesting
Certain Parallax backgrounds have been redone and improved
Tons of old miscellaneous tiles have been redone
Greatly buffed chainsaw, but made it more expensive
Bug Fixes
Fixed areas where Nic could walk into the sky
Fixed areas missing battle backgrounds
Fixed a few areas where audio was too loud (This is still incomplete, if you find areas with poorly mixed audio, please let me know)
On the topic of Mechana...
For those of you looking forward to DashBored 2: Mechana, Development is moving forward smoothly. I don't have a crazy demo video to show off right now, but I've got a lot of really cool stuff that I can't wait to show off in the near future! Take a look at these screenshots! (Click to Enlarge) Steam post image
I hope you all enjoy everything this update has to offer! I really gave it my all, and I'm very happy with the results. As always, if you run into any bugs, or just have some feedback, feel free to let me know, I'm always happy to hear from you.
-Karbonic
Source
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