Full notes
Full DashBored update
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What changed
- Gameplay
- Fixes
- Maps
- Balance
- UI and audio
DashBored Clean Update is now available! The goal of this update is to clean up as many little problems as I could find. I hope you enjoy all of the improvements that come with this update!
Changes:
Redone NPC Overworld Sprites! A lot of the NPCs' overworld sprites have remained unchanged since 2016, and because of that, a lot of them were certainly starting to look a bit crusty. Almost all old NPC Sprites have been reworked! Either they have been completely redone from the ground up, or they have been retouched to look much better and to convey more personality than ever before! Here's a few examples!
And many more have been updated! I hope you'll enjoy going through the game and meeting everyone with a new look!
Completely Redone Dungeons! The caves leaving Undersyde were always a terribly designed waste of the player's time. Now they have been completely redone to have more engaging mechanics and brand new enemies!
Likewise, the caves leading to the frog king have been expanded, and now hold their own brand new dangerous enemies!
Unique Battlebacks! Certain areas now have uniquely drawn battle backgrounds! These should really set the mood!
Redone Mini-Boss Sprites A few minibosses have recieved completely new sprites! These should give them more personality, and give them a bit of unique flair during their fights!
Minor Changes
Fixed Problem causing "Distressing Demigod" Achievement to be unachievable
Fixed glitch allowing players to stand still and survive electric panels in satellite dungeon
Made Electric Panels more forgiving, they now have a charge up time and more visually apparent graphics
Fixed a problem causing the heat wave visual effect to not appear in Satellite Boiler
Added visually notable and animated buttons to Vurrus door code puzzle
Redone various cutscene graphics
Redetailed various tilesets to make world graphics pop more in certain areas
Redone Common Attack animations to be more visually interesting
New Car Overworld Graphic
Nic now appears smaller and moves slower on the main map
Buffed Insult, now more likely to inflict 'Sad'
Buffed Champion Shawl
Added higher speed Debuff to Heavy Shawl
Nicolas now starts with Violent Grab and learns Insult, rather than vice versa
Added slight visual effect to underwater section of water treatment plant
Fixed problem where Occidere would lead the group in the water treatment plant instead of Isaac
Fixed issue causing two Midori and Jacks to appear in Day 3
Extended various musical pieces into full tracks
Fixed glitch where Nic could enter an empty house from the overworld
Changed audio levels in various places to make the sound levels more uniform (Still needs work)
Fixed Cutscenes still using old Nicolas sprites
Redid town introduction logos to be more interesting and visually distinct
Added boarders to overworld map, should now look more visually pleasing
A new door has appeared in the world map of Day 3. What could it be? Only time will tell!
Thank you for playing DashBored! It always means a lot to me to see people playing and discussing my work! I hope you enjoy playing this update, and the new content it brings to the table! I'm always open to hear feedback, so if you have any, just go ahead and shoot me a message! Have a great day!
Sincerely, Karbonic
Source
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