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Steam News23 January 20265mo ago

Demo updated #2

I have updated the Dash Dot Die Demo, a lot thanks to the people that played it and gave me feedback. Thank you for that! Besides player based updates, I also been tweaking things myself.

Full notes

Full Dash Dot Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions3 changes2 removals
  • Gameplay
  • UI and audio
  • Store
changedI have updated the Dash Dot Die Demo, a lot thanks to the people that played it and gave me feedback. Thank you for that! Besides player based updates, I also been tweaking things myself. Changes made:
removedRemoved jump, as you do not need it anyways.
removedRemoved constant 'Press to skip' message during intro, reduced to 3 flashes
changedGave more feedback on your actions in game (sounds etc.)
addedCheckpoints added after completion of a puzzle
addedAdded settings to the pause menu (including brightness setting)

Dash Dot Die changes

changedI have updated the Dash Dot Die Demo, a lot thanks to the people that played it and gave me feedback. Thank you for that! Besides player based updates, I also been tweaking things myself. Changes made:
removedRemoved jump, as you do not need it anyways.
removedRemoved constant 'Press to skip' message during intro, reduced to 3 flashes
changedGave more feedback on your actions in game (sounds etc.)
addedCheckpoints added after completion of a puzzle

I have updated the Dash Dot Die Demo, a lot thanks to the people that played it and gave me feedback. Thank you for that! Besides player based updates, I also been tweaking things myself. Changes made:

  • Removed jump, as you do not need it anyways.

  • Removed constant 'Press to skip' message during intro, reduced to 3 flashes

  • Extended battery life

  • Gave more feedback on your actions in game (sounds etc.)

  • Checkpoints added after completion of a puzzle

  • Made the game a bit brighter

  • Added settings to the pause menu (including brightness setting)

  • Cosmetic changes (fixes) to levels

  • Fixed minor collision issues

  • ADDED RATS

  • Door states are saved (opened, closed, locked)

  • Item spawning fixed (items wont spawn again after restart)

  • Added gate to first puzzle, players will now be properly locked in the room (and future puzzles)

Maybe I forgot to note anything else, but I think these are the biggest changes made in the demo. Again, let me know if you spot something. We got to get this bad boy polished for NextFest!

Source

Steam News / 23 January 2026

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