Full notes
Full Dash Dot Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
Dash Dot Die changes
I have updated the Dash Dot Die Demo, a lot thanks to the people that played it and gave me feedback. Thank you for that! Besides player based updates, I also been tweaking things myself. Changes made:
Removed jump, as you do not need it anyways.
Removed constant 'Press to skip' message during intro, reduced to 3 flashes
Extended battery life
Gave more feedback on your actions in game (sounds etc.)
Checkpoints added after completion of a puzzle
Made the game a bit brighter
Added settings to the pause menu (including brightness setting)
Cosmetic changes (fixes) to levels
Fixed minor collision issues
ADDED RATS
Door states are saved (opened, closed, locked)
Item spawning fixed (items wont spawn again after restart)
Added gate to first puzzle, players will now be properly locked in the room (and future puzzles)
Maybe I forgot to note anything else, but I think these are the biggest changes made in the demo. Again, let me know if you spot something. We got to get this bad boy polished for NextFest!
Source
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