In this update3
Full notes
Full Dash Dash Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Dash Dash Dead changes
Welcome to Dash Dash Dead!
I wanted to say this for years and the time has finally come. Dash Dash Dead took root after a Global Game Jam (the same one happening right now!) project and evolved into a satirical, chaotic and fun experience. Blending turn-based gameplay with real time consequences, in a fictional capitalistic dystopia is something most Eastern European developers feel in their hearts and I'm no exception.
As a solo developer who left AAA/AA productions, this is a special moment. One that I'd like to share with you all, because:
Playtest is LIVE!
From 31st of January to all the way to 14th of February you can participate in the first public taping of Dash Dash Dead!
If you signed up, check your inbox. Not in yet? Don't worry, you can still apply to join!
What to Expect
This build is about 8-15 minutes of gameplay for one playthrough, but with every Systemic - Chaotic Roguelike, there is always something new to discover (builds, side quests etc). High replayability guaranteed!
Your objective is to Kill the Kingslayer. Of course if it would be that easy, everyone could do it and the ratings would fall flat. So explore, gear up and test your skills against the managements finest!
Jump in and tell me what you think
This playtest is all about the game flow, levels, enemies and testing out synergies.
Feedback is a gift and super welcome, this is your chance to help shape the future of Dash Dash Dead!
Please share your thoughts in two ways:
Join the cool new Dash Dash Dead Discord
Don't forget, you are not prisoners, you are entertainment!
Source
Changelog.gg summarizes and formats this update. How we read updates.
