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Steam News10 May 20197y ago

New patch to build 2002: New fixes and final implementations

Build 2002 Release candidate 04 May 10th 2019 Early Access Beta branch Fixes: Stopped goal tile from deleting the tile beneath it when deleting the goal tile Prevented game from crashing when beating record in while mak

Full notes

Full DASH: Danger Action Speed Heroes update

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What changed

1 fix0 additions2 changes0 removals
  • Compatibility
  • Fixes
  • Gameplay
changedBuild 2002 Release candidate 04 May 10th 2019 Early Access Beta branch Fixes:
fixedExplosions’ smoke particles caused the game to drop frames. Now fixed by dividing the max number of particles with the number of explosions var debrisCnt = round(irandom_range(6,maxDebris)/explosioncount);
changedLarger collision masks when head-jumping, meaning it’s harder to die now. Making it less tedious to try and bounce on enemies

DASH: Danger Action Speed Heroes changes

changedBuild 2002 Release candidate 04 May 10th 2019 Early Access Beta branch Fixes:
fixedExplosions’ smoke particles caused the game to drop frames. Now fixed by dividing the max number of particles with the number of explosions var debrisCnt = round(irandom_range(6,maxDebris)/explosioncount);
changedLarger collision masks when head-jumping, meaning it’s harder to die now. Making it less tedious to try and bounce on enemies

Build 2002 Release candidate 04 May 10th 2019 Early Access Beta branch Fixes:

  • Stopped goal tile from deleting the tile beneath it when deleting the goal tile

  • Prevented game from crashing when beating record in while making a level

  • Max Leap has a longer fire dash. His long ramp up time made his fire dash almost unfairly short

  • Explosions’ smoke particles caused the game to drop frames. Now fixed by dividing the max number of particles with the number of explosions var debrisCnt = round(irandom_range(6,maxDebris)/explosioncount);

  • World Record ghost (WR ghost) now set to ON by default

Implementations:

  • Players’ clocks are now placed in the top with a slight transparency to try and see if it solves the issue with the clocks blocking the player’s view

  • Larger collision masks when head-jumping, meaning it’s harder to die now. Making it less tedious to try and bounce on enemies

  • Preventing player from pressing R as the end level sequence is on to prevent double restart response

  • Game now pauses if gamepad is accidently disconnected

  • Steam achievements! We have put down 13 basic challenges to get started on the achievement system (later the achievement system will be implemented in-game so that it is not depending on Steam)

  • DASH World (formerly known as http://dashworld.babyduka.com) is now called https://dashworld.online/. Make sure to update it if you have it bookmarked in your browser

Source

Steam News / 10 May 2019

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