In this update2
Full notes
Full Darza's Dominion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Darza's Dominion changes
Surviving a (regrettably) long stretch of development hell, the long-awaited continuation of the Valkyrie series is here!
Hall Twinstar has arrived, accessible via completing Butterfly Woods, and inside this update you'll find 8 brand new untiered items, several new crafting materials to hunt, and a handful of balance changes alongside the new dungeon. These include boosted Special drop rates from non-boss types and stronger barrier potions, as well as a bunch of other changes.
With music synced directly to the battle, Hall Twinstar is aimed to be more of a pattern to be learned and mastered. With less random dodging, there are only four different offset patterns you can learn optionally. Otherwise, reaction time and memory is enough to carry you through it after several attempts.
This dungeon is set within the upper bracket of our 'Experienced' difficulty tier, so I hope you stocked up on your speed dusts. You're going to need them.
Good luck, and enjoy your loot and oofs. Here's to the future next section of the valkyrie temples!
P.S. If you don't have music enabled, I'll oof you myself
Changes
Added a new top-of-bracket Experienced dungeon, Hall Twinstar
Added a new support package for Hall Twinstar
Added an icon for the Mana Drain debuff
Added secondary quest icon to Cythrall, Ocean Terror
Added secondary quest icon to Vesta, Axis Gatesguard
Added contribution loot to regional minibosses Vesta, Axis Gatesguard, Abominable Yeti, Champion, Fiend of the Lava, Gromit, Bandit Leader, and Alien Outer Core
Added dynamic sizes for large loot pools
Updated tooltips for certain items on mobile
Updated tooltips for certain consumables on mobile
Changed tooltip display for mystery box items
Changed gems from mystery boxes to be tradable
Changed trade NPC (Elusive Tradesman → pocquette) for Rat Gang trade quests
Increased loot rates for specials dropped from non-boss types
Increased loot rates for several dungeon chest item groups
Increased bag size for large loot drops
Increased potency of Barrier Potions and added Fortifying buffs
Reduced number of bull eliminations (50 → 25) to summon Vesta, Axis Gatesguard
Reduced number of crab squishes (333 → 250) to summon Cythrall, Ocean Terror
Reduced potency (125 → 120) of upper tier Health Potions slightly to match barrier potion buffs
Adjusted Cythrall's Ink Blot damage type (108 → 8%)
Reduced movement speeds of Cythrall, Ocean Terror
Increased Cythrall's Tentacle Whip damage (12.5% → 13.3%)
Reduced Cythrall's Tentacle Blast damage (25% → 20%)
Reduced Cythrall's Tentacle Poison Spike damage (18.75% → 16.6%)
Reduced Cythrall's Tentacle Jelly Wave damage (12.5% AP → 10% AP)
Adjusted 'return' movement of Cythrall's tentacles
Increased Damage (81-99 → 89-111) of Spring Breeze
Reduced Slowed Duration (1.5 → 0.6) of Beast Release
Reduced Speedy Duration (4.0 → 1.6) of Beast Release
Increased Invisible Duration (1.5 → 1.6) of Beast Release
Reduced Mana Cost (80 → 70) of Beast Release
Reduced Cooldown (5.2 → 4.2) of Beast Release
Reduced Cooldown (5.5 → 4.5) of Tempest
Reduced Mana Cost (110 → 100) of Tempest
Reduced Armor Pierce % (100% → 50%) of Alien Dehominider
Reduced Damage Range (101-156 → 101-151) of Alien Dehominider
Increased Damage Range (250-350 → 250-450) of Pedipalp
Increased Damage Range (250-350 → 250-400) of Bubble Terror
Fixes
Fixed dust from Gem Storage not being soulbound
Fixed several error messages from Gem Storage
Fixed tethers not appearing
Fixed entity and attack cleanup during Cythrall defeat sequence
Fixed several overlooked movement issues with Cythrall
Source
Changelog.gg summarizes and formats this update. How we read updates.
