Its been a month since our last update, and we've been very busy behind the scenes working on more artwork for the game, aswell as trying to refine and enhance our ingame darts match mechanics.
In this update1
Full notes
Full Darts RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition5 changes0 removals
Store
Balance
changedBuilding InteriorsKebab Shop
changedBuilding InteriorsFirst up is the kebab shop - we want this to be a place where you can fill up at the end of the night, to soften the blow of a hangover for the next day too. We're also going to have a playable arcade machine in here where you can try set scores to compete with other players around the world.
changedBuilding InteriorsDarts Shop
addedBuilding InteriorsWe're adding a dart shop to the town so you have a place to practice during the day when the pubs are closed, you'll also be able to pick up new coasters and darts accessories in the shop.
changedBuilding InteriorsWe're constantly trying to refine our ingame darts match mechanics, making it more engaging and fun, whilst trying to retain the core feel of a darts throw. This week we've made alot of progress with our release meter, this is still a work in progress, but essentially the meter represents your release point, if you release your dart in the green zone you'll have a higher chance of being as accurate as possible with your throw (depending on your level that is)
changedBuilding InteriorsThis will all then work together with our accuracy based system, which factors in multiple factors such as drunk level, the darts themselves (every set of darts will fly a bit different another), any coaster based effects and your overall darts level/ability.
Darts RPG changes
changedKebab Shop
changedFirst up is the kebab shop - we want this to be a place where you can fill up at the end of the night, to soften the blow of a hangover for the next day too. We're also going to have a playable arcade machine in here where you can try set scores to compete with other players around the world.
changedDarts Shop
addedWe're adding a dart shop to the town so you have a place to practice during the day when the pubs are closed, you'll also be able to pick up new coasters and darts accessories in the shop.
changedWe're constantly trying to refine our ingame darts match mechanics, making it more engaging and fun, whilst trying to retain the core feel of a darts throw. This week we've made alot of progress with our release meter, this is still a work in progress, but essentially the meter represents your release point, if you release your dart in the green zone you'll have a higher chance of being as accurate as possible with your throw (depending on your level that is)
Its been a month since our last update, and we've been very busy behind the scenes working on more artwork for the game, aswell as trying to refine and enhance our ingame darts match mechanics.
Building Interiors
Kebab Shop
First up is the kebab shop - we want this to be a place where you can fill up at the end of the night, to soften the blow of a hangover for the next day too. We're also going to have a playable arcade machine in here where you can try set scores to compete with other players around the world.
Darts Shop
We're adding a dart shop to the town so you have a place to practice during the day when the pubs are closed, you'll also be able to pick up new coasters and darts accessories in the shop.
In-Game Darts Mechanics
We're constantly trying to refine our ingame darts match mechanics, making it more engaging and fun, whilst trying to retain the core feel of a darts throw. This week we've made alot of progress with our release meter, this is still a work in progress, but essentially the meter represents your release point, if you release your dart in the green zone you'll have a higher chance of being as accurate as possible with your throw (depending on your level that is)
This will all then work together with our accuracy based system, which factors in multiple factors such as drunk level, the darts themselves (every set of darts will fly a bit different another), any coaster based effects and your overall darts level/ability.