Full notes
Full Dart The Dog update
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Repeated intro
Hello, Dart fans! It’s been a while since our last update, and we wanted to share what's been going on behind the scenes.
What changed
- Performance
- Gameplay
Dart The Dog changes
Over the past months, life has been a whirlwind with some major lifestyle changes leaving us short on free time. But Dart The Dog has always been in our hearts, and we’re excited to get back on track!
Earlier this year, we found ourselves reevaluating our engine choice after the Godot purge drama on X (formerly Twitter). While Redot seemed promising, concerns about stability and long-term viability left us hesitant. Unreal didn’t align with our project goals, which has led us to consider Unity. Despite its past missteps, Unity appears to be taking steps to rebuild its relationship with the community, making it a potential option.
That said, we haven’t made any final decisions about switching engines just yet. A transition would come with significant delays, so we’re carefully weighing all our options before moving forward.
Regardless of the direction we take, this process has sparked a new vision for Dart The Dog. We’re focusing on creating a more robust and streamlined experience for players, ensuring Dart The Dog is the best it can be.
Thank you for your patience and support during our break. Your encouragement means the world to us, and we can’t wait to share more about Dart The Dog soon!
Stay tuned for updates and sneak peeks coming your way. 🐶✨
Source
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