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Steam News9 February 20264mo ago

Update 1.3 - Movement, Music, and Bugfixes

Hey all! Pierce here. Been working on this update for a little over a month. Still, some work needs to be done, but I will be taking a short break from working on MOKM this week and wanted to get out the changes I have

Full notes

Full Darkway: Murder of King Mere update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all! Pierce here. Been working on this update for a little over a month. Still, some work needs to be done, but I will be taking a short break from working on MOKM this week and wanted to get out the changes I have made in the meantime. These changes address many of the negative points of the game as brought up in some reviews, and also fixes a lot of bugs. As always, feel free to email me at pi@ekpap.com if you encounter any issues. -Pierce MAJOR Updates: --- Added a SPRINT!!! (shift / L3) Added Camera snapping (tab / R3) Updated Map with character names Added a variable height jump (tap for small jump, hold for big jump) MUSIC and SOUND Added Bridge District Music Added Sigil District Music Added Wick District Music Added Benzar's Innhouse Music (all music needs improvement, but thought I would include them in this update. Glint District music still needed)

Voice Audio improved

All of Oleander Equalized All of Steward Equalized All of Benzar Equalized (future updates will update more, just ran out of time. Re-mixing runs on a python script but takes a while)

Other Feature Updates

--- Infinite conviction ability after convicting the true murderer Ladders have been improved Rewind sound effect upon reset Increased volume on Roman and Citrius Added variation to Mere's INSIGHT dialogue Re-lit the creepier areas in the game You now will slide around on the icy lake Sprint camera Added ramping Gamepad stick movement scaling Added increased sensitivity to gamepad look stick Refined some quest descriptions to better indicate what you are supposed to do (pretty sure will only show on new game b/c of the way I set up the quest variables ;-;)

Bugfixes

--- Book now slows movement with the controller Minimap now gets removed during end credits Ending removes User UI Fixed map icons (no longer show on every item after map open, also show character names) Fixed Benzar Dead End dialogue Tower Collision has been improved Fixed some Z-figihting on walls Riddle Book was stuck in inventory due to incorrect string name, fixed. Starting new game now resets murderer position back to normal Coldfeet quest counter sets back to 0 on new game (did not used to, so you could get Coldfeet again on your first quest). Fixed autosave timing so you cannot 'favor stack' (previous autosave worked on 'conversation close 'when favorability was saved, but variable changes had not saved.) You now need the murder weapon for the murder ending (oversight originally) Repaired wall/stairs clipping in Glint District Steward now does not have a conviction loop where you can convict again after convicting the true murderer. Fixed as many micro pitfalls I could find Door no longer resets animation when re-interacting August's book is no longer floating Future features and fixes: RHI switcher Save Slots Glint District soundtrack Re-Mixing of all dialogue (+maybe some re-recording)

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Gameplay
fixedHey all! Pierce here. Been working on this update for a little over a month. Still, some work needs to be done, but I will be taking a short break from working on MOKM this week and wanted to get out the changes I have made in the meantime. These changes address many of the negative points of the game as brought up in some reviews, and also fixes a lot of bugs. As always, feel free to email me at pi@ekpap.com if you encounter any issues. -Pierce MAJOR Updates: --- Added a SPRINT!!! (shift / L3) Added Camera snapping (tab / R3) Updated Map with character names Added a variable height jump (tap for small jump, hold for big jump) MUSIC and SOUND Added Bridge District Music Added Sigil District Music Added Wick District Music Added Benzar's Innhouse Music (all music needs improvement, but thought I would include them in this update. Glint District music still needed) Voice Audio improved: All of Oleander Equalized All of Steward Equalized All of Benzar Equalized (future updates will update more, just ran out of time. Re-mixing runs on a python script but takes a while) Other Feature Updates: --- Infinite conviction ability after convicting the true murderer Ladders have been improved Rewind sound effect upon reset Increased volume on Roman and Citrius Added variation to Mere's INSIGHT dialogue Re-lit the creepier areas in the game You now will slide around on the icy lake Sprint camera Added ramping Gamepad stick movement scaling Added increased sensitivity to gamepad look stick Refined some quest descriptions to better indicate what you are supposed to do (pretty sure will only show on new game b/c of the way I set up the quest variables ;-;) Bugfixes: --- Book now slows movement with the controller Minimap now gets removed during end credits Ending removes User UI Fixed map icons (no longer show on every item after map open, also show character names) Fixed Benzar Dead End dialogue Tower Collision has been improved Fixed some Z-figihting on walls Riddle Book was stuck in inventory due to incorrect string name, fixed. Starting new game now resets murderer position back to normal Coldfeet quest counter sets back to 0 on new game (did not used to, so you could get Coldfeet again on your first quest). Fixed autosave timing so you cannot 'favor stack' (previous autosave worked on 'conversation close 'when favorability was saved, but variable changes had not saved.) You now need the murder weapon for the murder ending (oversight originally) Repaired wall/stairs clipping in Glint District Steward now does not have a conviction loop where you can convict again after convicting the true murderer. Fixed as many micro pitfalls I could find Door no longer resets animation when re-interacting August's book is no longer floating Future features and fixes: RHI switcher Save Slots Glint District soundtrack Re-Mixing of all dialogue (+maybe some re-recording)
addedI've also decided to add more 'fun' features as we approach higher sales numbers: AT 1500 SALES - The Heraldic Troll will be uniced beneath the bridge AT 5000 SALES - The Wisp / Ghost of King Mere will appear in Benzar's Innhouse after solving the Murder. AT 10,000 SALES - The Wisp of the Guardian will appear in Benzar's Innhouse AT 20,000 SALES - ?? AT 35,000 SALES - ?? AT 50,000 SALES- ?? AT 75,000 SALES - ?? AT 100,000

Darkway: Murder of King Mere changes

fixedHey all! Pierce here. Been working on this update for a little over a month. Still, some work needs to be done, but I will be taking a short break from working on MOKM this week and wanted to get out the changes I have made in the meantime. These changes address many of the negative points of the game as brought up in some reviews, and also fixes a lot of bugs. As always, feel free to email me at pi@ekpap.com if you encounter any issues. -Pierce MAJOR Updates: --- Added a SPRINT!!! (shift / L3) Added Camera snapping (tab / R3) Updated Map with character names Added a variable height jump (tap for small jump, hold for big jump) MUSIC and SOUND Added Bridge District Music Added Sigil District Music Added Wick District Music Added Benzar's Innhouse Music (all music needs improvement, but thought I would include them in this update. Glint District music still needed) Voice Audio improved: All of Oleander Equalized All of Steward Equalized All of Benzar Equalized (future updates will update more, just ran out of time. Re-mixing runs on a python script but takes a while) Other Feature Updates: --- Infinite conviction ability after convicting the true murderer Ladders have been improved Rewind sound effect upon reset Increased volume on Roman and Citrius Added variation to Mere's INSIGHT dialogue Re-lit the creepier areas in the game You now will slide around on the icy lake Sprint camera Added ramping Gamepad stick movement scaling Added increased sensitivity to gamepad look stick Refined some quest descriptions to better indicate what you are supposed to do (pretty sure will only show on new game b/c of the way I set up the quest variables ;-;) Bugfixes: --- Book now slows movement with the controller Minimap now gets removed during end credits Ending removes User UI Fixed map icons (no longer show on every item after map open, also show character names) Fixed Benzar Dead End dialogue Tower Collision has been improved Fixed some Z-figihting on walls Riddle Book was stuck in inventory due to incorrect string name, fixed. Starting new game now resets murderer position back to normal Coldfeet quest counter sets back to 0 on new game (did not used to, so you could get Coldfeet again on your first quest). Fixed autosave timing so you cannot 'favor stack' (previous autosave worked on 'conversation close 'when favorability was saved, but variable changes had not saved.) You now need the murder weapon for the murder ending (oversight originally) Repaired wall/stairs clipping in Glint District Steward now does not have a conviction loop where you can convict again after convicting the true murderer. Fixed as many micro pitfalls I could find Door no longer resets animation when re-interacting August's book is no longer floating Future features and fixes: RHI switcher Save Slots Glint District soundtrack Re-Mixing of all dialogue (+maybe some re-recording)
addedI've also decided to add more 'fun' features as we approach higher sales numbers: AT 1500 SALES - The Heraldic Troll will be uniced beneath the bridge AT 5000 SALES - The Wisp / Ghost of King Mere will appear in Benzar's Innhouse after solving the Murder. AT 10,000 SALES - The Wisp of the Guardian will appear in Benzar's Innhouse AT 20,000 SALES - ?? AT 35,000 SALES - ?? AT 50,000 SALES- ?? AT 75,000 SALES - ?? AT 100,000

SALES TARGET FEATURES We are currently at 900 sales! This is enough to pay for rent (If I can maintain this pace of selling) THANK YOU!!

I've also decided to add more 'fun' features as we approach higher sales numbers: AT 1500 SALES - The Heraldic Troll will be uniced beneath the bridge AT 5000 SALES - The Wisp / Ghost of King Mere will appear in Benzar's Innhouse after solving the Murder. AT 10,000 SALES - The Wisp of the Guardian will appear in Benzar's Innhouse AT 20,000 SALES - ?? AT 35,000 SALES - ?? AT 50,000 SALES- ?? AT 75,000 SALES - ?? AT 100,000

Source

Steam News / 9 February 2026

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