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Full Darksword: Battle Eternity update
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What changed
- Security
- Gameplay
- Balance
- Events
Darksword: Battle Eternity changes
Champions!
The endless battle in the Twisted Corridors has just become more intense!
Today, we are presenting our first single-player premium DLC package: Nephilim. In this dungeon (sorry, no elevators this time), you will encounter familiar foes and new bosses alike, more lucrative loots to exploit, and a chance to craft new legendary weapons! But be careful. The fight will be challenging even for the best and the most fearsome among all. The DLC package will include the following:
Three new boss-level enemies: Glutton, Netherhound, and Blood Luna
Three new legendary weapons: The Redeemer (sword), King's Greed (sword), and Immortal Soul (bow)
Materials for the new legendary weapons: Nephilim Shard, Apocalypse Metal, Golden Greed, Chaos Crystal, Crimson Core, and Bone Shard
But hey, that's just paid content! Here are the baseline changes and improvements:
Increased player character level cap from 60 to 75
Introducing new power-up skill: the Battle Axe
Increased movement speed (yes, faster than before)
Increased Gold and XP reward amount for single player story mode
Increased chance to drop Rare Crystal and Heroic Crystal from semi-bosses in Infernum and Archeaon
Improved shield parry success rate (just thrust your shield when they attack after the blink!)
Increased weapon upgrade RNG success rate (should be seeing much less fails)
Phew, what else. Ah yes, the game is now built with Unreal Engine 5! This was a tough nut to crack, but here it is. We also renewed the menu in the lobby areas to increase user visibility.
Before we move on, I just want to say thank you to those who have been showing continued support for this game, and also to the wave of newcomers joining our Discord community. This really means a lot to us. Your feedback, whether positive or negative, is the most valuable source of inspiration. The game has been out for a while. But we believe we have a good package for everyone to enjoy. As such, we will continue to find ways to make the game better and enjoyable going forward! Thank you!
Darksword Dev Team
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