In this update6
Full notes
Full DarkSwarm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Server
- Performance
- Events
DarkSwarm changes
Steam post image Closed Alpha 3 – Now Live on Steam
Starting 16 February 2026 – Ending Sunday 22 February 2026
Closed Alpha 3 is now live, and we’re excited to welcome you back into the swarm.
IF YOU WOULD LIKE TO PARTICIPATE, MAKE SURE TO SIGN UP DIRECTLY ON THE STEAM STORE PAGE. ACCESS WILL BE GRANTED TO SELECTED PARTICIPANTS FROM THERE. SIGN UP FOR THE PLAYTEST
Over the past months, we have been working extensively on improvements based on community feedback, while also preparing new systems that are not yet ready to be revealed. You will begin to experience more of these in Closed Alpha 4 and beyond.
WHAT’S NEW IN CLOSED ALPHA 3
ONLINE, COMMUNICATION & SYSTEMS
Voice chat (enable in Team Settings)
Spectate mode
Ping Wheel (Hold and release MMB / Left Bumper)
Late-join screen allowing class selection before entering a match
Redesigned Settings Menu with key bindings, toggleable audio sliders, and additional configuration options
Graphics launch options: DX12, DX11, Vulkan
Improved UI feedback during quick reload attempts
Server browser now displays incompatible versions
Performance improvements
Cloud saves
Steam post image GAMEPLAY & LEVELS
Reworked sprint system
Improved single-player experience (Auto Revive)
XP and Credit rewards now scale with Threat Level
Tendraal mission variation, including deeper underground segments
Increased stimpack range
New co-op mini-games
Two mission types for Tendraal and Chryos
Slippery ice areas on Chryos
Improved UI clarity for current map and Threat Level
More loot crate types
Class-colored laser indicators
Enemy and weapon balancing adjustments
Improved crosshair visibility
ANIMATION & FLAIR
Magazine discard animations on selected weapons
ART
Upgraded lobby visuals
Significantly more alien goo across levels
AUDIO A brand-new dynamic music system:
Biome-specific exploration music during low-intensity moments
Increased tension music during mid-sized encounters
Intense action music during high-intensity objectives
Extraction sequence music throughout the extraction phase
Louder and more present enemies in the audio mix
Additional mix improvements
GOAL OF THE TEST
For this phase, we are primarily looking for:
Overall gameplay feedback
Bug reports
Please complete the survey linked directly in the Closed Alpha on Steam.
Bug reporting can be done via our Discord channel #closed-alpha-bugs or directly in the Steam discussions.
Your feedback is critical to shaping the future of the game.
For more detailed technical information, known issues, and configuration guidance, please refer to the following Steam discussion thread: https://steamcommunity.com/app/2303200/discussions/0/814724712608351466/
Thank you for supporting Closed Alpha 3
Please note: Closed Alpha 3 does not represent the final quality or feature set of the game. Expect ongoing tweaks, balancing, system changes, and additional content as development continues.
Your feedback, reports, and shared experiences are instrumental in shaping the next phase of development. Sign up on Steam, squad up, and let’s keep refining the experience together.
Source
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