In this update3
Full notes
Full DarkStone Restoration update
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What changed
- Gameplay
- Events
- Performance
- Fixes
- Store
- Balance
DarkStone Restoration changes
Hardcore mode is now live for everyone, along with a batch of fixes and improvements.
Hardcore (Permadeath) mode
A new option at character creation, for players who want the ultimate challenge: one life, no coming back. If your character dies, that run is over for good, so every fight matters. Saving happens in town only, which means no save-scumming your way out of a bad spot. The mode comes with its own leaderboards, ranking your longest survival time and the highest level a Hardcore character has reached, shown next to your name and character.
Fixes and improvements
Right-clicking to cancel a spell you were aiming no longer casts it by mistake, and no longer freezes the camera.
Fixed a crash and a cut-off character voice line on some level transitions.
Fixed a rare crash that could happen when acting right at the edge of a level.
Monsters free their tile the moment they die, so a corpse no longer blocks the way.
On gamepad, the Steal skill can be aimed at NPCs, and ranged targeting with throwing weapons is fixed.
Companion quick-spells work on rebound non-numeric keys.
Shops: "Identify all" now scrolls through the reveal boxes, and you can bulk-buy stackable consumables.
Inventory auto-sort no longer loses an item, and takes an item in instead of swapping it.
Object tagging and locking, on keyboard (Ctrl+K) or gamepad (RT+X).
Long dialogue lines now wrap correctly instead of running off the box.
Gold stacks up to 100M in modern mode.
The fireball trap tiles no longer spam their effect and tank the framerate.
Reflected arrows now deal the damage of the monster that bounced them back.
New camera option: a slider for the gamepad walk/run threshold.
Options reliably survive game updates, and autosave no longer shows a false "no disk space" error.
Music no longer ducks under sound effects.
Leaderboard titles are now localized, and missing German, Spanish, Swedish and Italian text has been added.
Already cooking: try it now on the experimental branch
Development doesn't stop here. These features are already playable on the experimental branch:
Online multiplayer (2 to 4 players, co-op or PvP).
New ways to forge enchanted gear, with Spirit Bond and Symbiosis.
Scriptable AI, to program your ideal companion.
New lairs crawling with monsters and packed with treasure.
Instructions to join the experimental branch are on our Discord server. Thank you for playing, and please keep the feedback coming!
Source
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