Full notes
Full DarkSpase update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Events
- Gameplay
I've been busy the last couple weeks:
Performance improvements -- 30fps upgraded to 100fps!
Graphics menu with optimal defaults
Dynamic encounters
Reusing the four existing encounters right now
Fully scriptable reactive enemy factions, wings and wingmen
More to come!
Gamepad rumble support
Bumps on impacts, both weapons and collisions
Feedback when boosting
Elon's "Spaceman" roadster
It's out there...
It's accurate...
Try to find it!
New HUD layout and cockpit design
Unique enemy and wingman shields
More realistic collisions
More loot!
So much loot I had to make the rewards dialog scrollable
Tons of bug fixes and QOL improvements
Only one more update, v0.5.0, before v1.0 Full Release!
Almost all the parts are in place to tell the whole story of DarkSpase...
Source
Changelog.gg summarizes and formats this update. How we read updates.
